Training Simulation/Rebel Tech

Description
"Congratulations! You have been accepted into the Rebellions Faction Simulation Program. These Simulations will allow you to experience combat against various Factions. Upon completion you will gain access to each Factions [sic] tech.

Welcome to the Rebellion, Commander ."

Training Simulation: Rebel Tech is the first out of six Training Simulation campaigns and, true to its namesake, focuses on Miner Rebellion technology.

Requirements

 * Joined the game

Target Levels
Enemy fleet levels are displayed clearly in combat.

Encounters do not drop resources.

Each run consists of only one encounter.

Note that all corvettes, frigates, cruisers and carriers in this simulation have primitive AI - that is, they head straight towards their target and do not start to strafe even when the target is well in range. Moreover, all ships have no minimum range.

Run 1
You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Note: Rewards are given out in sequence. As a result, the resource rewards will fill up your storages AFTER reaching the build limit and upgrading every storage to level X.

Run 2
You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Run 3
You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Run 4
You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Trivia

 * Training Simulation: Rebel Tech originally appeared on Day 2 of joining the game prior to the mid-January 2020 update.