Ship

Ships, also known as "hulls", form the basic unit of a fleet.

Size
Ships have a circular collision box. Unless under the effect of Stasis, ships are unable to move through each other.

The size of the collision box is the same as the ship's hitbox, which is the box used to determine whether a weapon projectlie lands a hit on a ship.

Firing Arc
Firing Arc determines the area of coverage of a ship's equipped weapons. Some ships such as cruisers have wider firing arcs (270 deg), as opposed to e.g. destroyers (45 deg). Certain ships may even have multiple firing arcs, essentially doubling the number of weapons (as well as damage output) on the ship. In some cases, these firing arcs can overlap, enabling the ship to multiply its damage output against a single target.

Statistics
Firing Arc Width refers to the angle of the sector in which the ship can target enemies, while Firing Arc Offset is calculated relative to the ship's heading.

Mobility
Ships can (obviously) move around in combat, whether it be to pursue or run away from enemies, enter an enemy's blind spot, or dodge incoming projectiles.

Statistics
Ships have six mobility-related statistics:
 * Ship Speed, which is the maximum forward speed of the ship.
 * Strafe Speed, which is the maximum speed of the ship when moving perpendicular to its heading.
 * Rear Speed, which is the maximum reverse speed of the ship.
 * Acceleration, which is the rate at which Ship Speed, Strafe Speed and Rear Speed can increase (up to their maximum).
 * Turning Speed, which is the constant rate at which a ship can turn around.
 * Sector Speed, which is the maximum rate at which the ship's fleet can move in sector space.

Note that "Ship Speed" in-game may refer to a combination of the aforementioned Ship Speed, Strafe Speed, Rear Speed and Turning Speed.