Broadsider

"The Broadsider is a Liberatus hull commandeered and repurposed by Spectre R&D. Its power relies on its ability to spawn multiple waves of smaller hulls to overwhelm and swarm enemies, though at the cost of conventional weaponry. It features a Prime Shift Active super shot aimed at supplementing its supportive spawned hulls."

General
The Broadsider is yet another ship originally designed by Liberatus but modified by Spectre for their own use. When in Prime Shift, its spawned ships gain combat bonuses, and the Broadsider could launch a piercing, splitting shot to support its spawned ships.

Like other Tier 9 Spectre ships, the Broadsider can recharge its shields even after being fully depleted.

Advantages
The Broadsider has the most spawner slots out of any Spectre ship. With up to a -90% mass modifier for this slot, it is recommended that you fit the best spawned ships available to maximize mass efficiency. With six in the fleet, up to 54 spawned ships (4 Pikes + 1 Halt Revenant for each Broadsider) could be active at once, easily overwhelming enemies that are designed for single-target damage. Its Prime Shift bonus further increases the mobility, damage and durability of its spawned ships. making them even more threatening.

Its Prime Shift Active weapon, while basic, packs a huge punch (270k base damage at Mk V), not to mention that it pierces. If lined up correctly, a single Broadsider could one-shot multiple enemy ships with it. Keep in mind that it is activated based on spawning more ships, so you should try to ensure that the spawned ships are destroyed regularly to fire the overdrive more often.

Compared to other ships, the Broadsider has extra resistance against Alien, Plasma and Blight, and thus can better deal with the Halt, Decay and Hush Revenant respectively. It also has a significant shield damage modifier which helps it take down enemy shields, despite its limited firepower.

Disadvantages
The Broadsider is especially weak against the Switch's mind control ability, which could turn the mass of spawned ships against the Broadsider itself.

Compared to the Arc, it has far fewer weapon slots. The Arc also has a chaining Prime Shift Active weapon which can instantly decimate the Broadsider's spawned ships. If allowed to get too close, the Broadsider could easily lose in a one-on-one fight.

As this ship mainly relies on its spawned ships and is somewhat vulnerable up close, you should keep this ship at the rear, dealing direct damage only to charge up the Prime Shift meter.

Skins

 * Apoidea
 * Flare
 * Gamma
 * Zenith
 * Lustre
 * Ocherous
 * Forge
 * Antares
 * Redback
 * Acid
 * Junker
 * Midas