Overdrive/Pharmakon

Basic Phase State
All Pharmakon Hulls gain screen defense but suffer from longer charge and cooldown time when in Phase State.

Tier 7 Phase State
Tier 7 Pharmakon Hulls such as the Trojan Cruiser, other than the Plexus Carrier and Segfault Dreadnought, receive a bonus to forward and strafe speed when in Phase State. This is in addition to the effects of Basic Phase State.

Trojan Phase State
See here for a list of modifiers that apply when the Trojan Cruiser is in Phase State.

Upon exiting Phase State, the Trojan Cruiser gains resistance to most damage types and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

Stargazer Phase State
See here for a list of modifiers that apply when the Stargazer Cruiser is in Phase State.

Upon exiting Phase State, the Stargazer Cruiser gains resistance to Void damage and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

Daemon Phase State
See here for a list of modifiers that apply when the Daemon Battleship is in Phase State.

Upon exiting Phase State, the Daemon Battleship inflicts extra DoT Stacks, as well as improved Torpedo speed and AoE. These bonuses become inactive when the ship is in Phase State.

Grandmaster Phase State
Identical to Daemon Phase State.

Segfault Phase State
The Segfault Dreadnought receives a bonus to turning, forward speed and acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

Upon exiting Phase State, the Segfault Dreadnought inflicts extra DoT Stacks on its target for a short period of time. These bonuses become inactive when the ship is in Phase State.

Inhibitor Phase State
See here for a list of modifiers that apply when the Inhibitor Battlecruiser is in Phase State.

Upon exiting Phase State, the Inhibitor Battlecruiser gains a small DPS bonus, as well as screen resistance to all damage types except for Alien Damage and Void Damage, for a short period of time. These bonuses become inactive when the ship is in Phase State.

It also inflicts the Ablative Suppression effect upon its enemies.

Omega Phase State
See here for a list of modifiers that apply when the Omega is in Phase State.

Upon exiting Phase State, the Omega inflicts extra DoT Stacks but loses almost all of its manueverability. It also gains extra screen resistance to all damage types except for Alien Damage and Void Damage. These bonuses become inactive when the ship is in Phase State.

Omega Beam
Upon exiting Phase State, the Omega automatically charges up a beam that is 750 m wide and fires it directly forwards, regardless of whether an enemy is in range. The DPS listed here does not take firing cycle into account.

Network Sync
When the Plexus Carrier or Nerve Carrier takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it projects the Phase Field for a moderate duration. A short cooldown is also initiated when the field is generated, after which the damage counter is allowed to reaccumulate.

Laser Array
When 3 or more enemies are within the targeting arc of the Plexus Carrier, a long-range beam weapon is activated that targets different enemies unless a primary target is in range (in which case all three beams focus on the same target). Note that each beam carries the listed DPS.

A very similar version is available to the Nerve Carrier.

The effects last until 3 seconds after the condition is no longer satisfied.

Tier 8 Phase State
Tier 8 Pharmakon hulls such as the Operator, other than the Zettabyte Dreadnought, receive a bonus to forward, strafe and turning speed when in Phase State. This is in addition to the effects of Basic Phase State.

Rupture (Exiting Phase State)
Upon exiting Phase State, the Operator instantly fires a burst of weapon projectiles, with a massive damage boost.

More precisely, the Firing Cycle of each equipped weapon is instantly set to the firing phase when the overdrive is activated. For the duration of the overdrive, the charge and reload times are both reduced by 1 second, given that the minimum charge time is 0.4 seconds and the minimum reload time is 0.2 seconds, and the damage boost, aka "DPS Boost", is applied (despite its name, it does not account for the increased fire rate so the real boost in DPS may be greater than this value). If the weapon was previously in the charging phase with remaining duration less than 1 second, an additional projectile may be fired during the firing phase when the overdrive is activated, extending that firing phase by 0.2 seconds. Due to how the game handles changes to the Firing Cycle, the charge and reload times are functionally unaffected for values at or above the duration of the overdrive, which is 2.0 seconds.

Fracture
Upon exiting Phase State, the Vector fires a homing projectile that deals Plasma damage and can ricochet across multiple enemies. If there are no enemies in weapon range, the projectile is fired blindly from the front of the hull instead.

With bonus health damage and ablative recovery suppression, it is especially devastating against Umbra hulls.

Zettabyte Phase State
The Zettabyte Dreadnought receives a bonus to forward, strafe, turning speed as well as acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

Giga-Pulse
When the Zettabyte Dreadnought takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it emits a huge shockwave that deals modest DPS. A huge bonus to DoT Stacks is also applied for a brief moment (around 1 second).

Stutter Salvo
When the Zettabyte Dreadnought enters Phase State, it fires a homing torpedo that explodes with huge AoE and slows enemies caught in the blast.

Defrag
Upon exiting Phase State, the Monitor emits a shockwave centered on itself (regardless of whether any enemies are in range), damaging all enemies within. After 1 second, another shockwave is emitted for 2x the damage, then yet another one after 1 second for 4x the initial damage.

With bonus health damage, it is extra effective against Umbra hulls.

Note: If the fleet enters Phase State before the duration ends, the remaining shockwaves will still fire.

Ancillary Routine
When the Monitor takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it launches several drones that have a large amount of health and apply Ablative Suppression, but otherwise do very little damage. If the drones are destroyed, they can be relaunched for the duration of the overdrive.

The damage counter cannot be refilled until after the overdrive ends.

Trivia

 * The Inhibitor Battlecruiser's Exiting Phase State overdrive had its Blight resistance reduced to 4% per level in the early May 2019 update. Apparently, the bonuses stack additively with existing screen resistances; the old values enabled the Blight Screen to reach over 100% resistance to Blight Damage.
 * Omega Beam is the first Pharmakon overdrive with a non-generic name.
 * The Phasing revamp during early November 2019 changed the duration of various Exiting Phase State overdrives.
 * The Phasing revamp in early November 2019 changed the activation condition of Network Sync to be based on Phase Energy instead of Screen Energy.
 * The Exiting Phase State overdrive for the Operator is named as "Rupture" in the detailed stat block.
 * When originally released, Rupture's minimum charge time was zero, which resulted in the Nova Driver being able to fire 5 times per second, dealing ridiculous amounts of damage. This was changed in the update of early December 2019, such that it could only fire 1.2 times per second. It was nerfed again when Horde Cannon was released, with the minimum reload time set to 0.4 seconds. However, this was later reverted to pre-Horde Cannon values.
 * The Fracture overdrive originally had a bug which allowed its projectiles to travel very far if the target dies midway. This was fixed in the late February 2020 downtime.
 * Stutter Salvo is the first overdrive that is triggered upon entering Phase State.