Nerve Carrier

"The Marauders have gone to great lengths in order to create the Nerve Carrier. Taking the initial Pharmakon design and pushing it past its limits in order to create a higher powered version for their own purposes."

General
The Nerve Carrier is the Plexus Carrier's Marauder adaptation.

Advantages
Its three overdrives are almost identical to the Plexus Carrier's, except that the Laser Array deals Void Damage instead of Plasma Damage. This is particularly effective against bases as they currently cannot receive resistance to Void Damage.

As with other Marauder carriers, the Nerve Carrier can equip field generators such as the Agility Field Compact Generator and Shirk Overdrive Generator, improving its ability to provide support to the fleet.

Unlike earlier T7B Marauder ships, this ship already has 50% Void resistance at Mk I.

Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the Usurper Carrier, in addition to a modest bonus to screen energy, bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and screens without suffering an increase in repair time.

Disadvantages
As a carrier, it is sluggish and does not receive any speed bonuses in Phase State, making escape almost impossible.

It has one fewer hangar slot than other Tier 7 carriers but this is not a big problem as it is very difficult to fit Void Hammer Missile IIIs or Void Kaon Driver IIIs for maximum DPS anyways.

Trivia

 * Along with the Monolith Carrier, this is one of two Marauder hulls designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.