Overcharged Accelerator

"Get to max speed faster at the expense of cargo space. Don't look in the cargo hold, though. You don't want to know how they did it."

General
The Marauder-only Overcharged Accelerator increases a ship's acceleration, allowing it to reach maximum speed faster, but penalizes cargo capacity. It also offers minimal stasis resistance.

Note that unlike most other ship specials, this special can be stacked with itself.

Advantages
Overcharged Accelerators are highly versatile, with abilities that benefit the vast majority of Marauder Hulls at zero cost of mass.

Cruisers and cutters can utilize this special to catch up to and destroy enemy battleships: the stasis resistance combined with increased acceleration enables them to quickly recover from stasis-dealing weapons such as the NET Torpedo.

Ships with poor acceleration - in particular destroyers, battleships and carriers - can make use of this special to swiftly get into formation at the start of battle, catching enemies off-guard.

Tormentors can equip up to 4 stacks of Overcharged Accelerator III along with Voltaic Thrusters, granting them stasis resistance on par with Mk IV cutters.

Disadvantages
Overcharged Accelerators reduce the cargo capacity of your ships, which is not ideal for base combat if you intend to steal resources from the enemy. However, the penalty is actually quite small and should not pose a problem unless you stack multiple of this special on the same ship.

Trivia

 * The Overcharged Accelerator is the first special to grant a boost to acceleration.
 * It is also the first special to penalize cargo capacity.
 * In the December update, this special received an unannounced buff: mass requirements were eliminated, its acceleration was increased at levels I-II, and stasis resistance was additionally granted.