Reach Squadron

"The Reach Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when dealing with highly defensive enemies. These specialize in Kinetic damage and can disrupt enemy shield regeneration."

General
The Reach Squadron is developed by the Spectre faction, designed to inhibit enemy shield regeneration. Like the Spectre Squadron, it could also partially ignore shield defenses.

Advantages
The Reach Squadron does more damage than both its cousins, the Inferno Squadron and Pursuit Squadron. Adding to its offensive power, it has built-in shield bypass which could be further boosted by specials such as Phased Projectiles, causing massive damage to enemy health regardless of their shields.

It also applies the Shield Suppressed effect which makes it harder for enemies to regenerate their shields, enabling your fleet to take them down through sheer damage output.

In terms of speed, it is the fastest Tier 9 squadron, which can also be increased through specials such as Iridium Magnets.

Disadvantages
Its shield suppression and shield bypass abilities do not complement each other at all: the former weakens shield capacity while the latter tries to ignore them completely. As a result, the fleet is only able to take advantage of either one of them.