Void Surge Beam

"A void based beam that increases in damage the longer it remains locked on to a target."

General
The Void Surge Beam is an adapted version of the Surge Beam, having higher DPS output as well as the ability to deal Void damage. It retains its overcharge abilities.

Advantages
Just like the Standard Surge, the Void Surge Beam's overcharge causes its DPS increases the longer it remains locked on to its target, this means that focusing fire on a single target will boost the power of this weapon tenfold.

The Void Surge Beam, being a Beam weapon, is also unblockable and undodgeable, and thus is 100% likely to hit its target as well.

Being a Void DPS weapon, this makes any non-Marauder ship 100% vulnerable to its full DPS.

Disadvantages
The Void Surge Beam is still a beam weapon, and is thus highly susceptible to Squadrons. Its best to equip a single Seeker Missile or Creeper Torpedo in order to ward off squadrons and prevent them from causing too much damage to Cutters.

Since it deals Void DPS, NPC Fleets are highly resistant to its damage.

The Void Surge Beam's range is extremely short, at only 2,000m. This makes this weapon easy to outrange, and thus possible to destroy ships equipped with this weapon before they even get a chance to fire. The Xeno Surge Beam also does not have any range boosting specials, and thus suffers from a larger range penalty than the previous versions.

Trivia

 * The Void Surge Beam was the first Marauder weapon to feature an overcharge effect that increased its DPS. It is also the first T7 Marauder Beam Weapon.
 * The Void Surge Beam fires a red beam instead of purple beam, oddly enough. The Beam becomes larger and more purple as the overcharge takes effect, however.