Deadeye

"Deadeye is designed for combat engagements taking place in medium to long range. Deadeye also features a Prime Shift Active that is highly effective against Hunter hulls. Deploy Deadeye in combat to deal high consistent damage against the enemy."

General
The Deadeye is a ranger modeled after the destroyer class. It is a sniper that can launch a travelling Agility Field when in Prime Shift to keep enemies at bay.

Like other Tier 9 Spectre ships, the Deadeye can recharge its shields even after being fully depleted.

Advantages
The Deadeye has similar damage potential as the Breaker, with dual firing arcs and a maximum of 5 weapon slots, enabling the ship to take out enemies rather quickly.

It can launch an Agility Field in Prime Shift, more frequently when using weapons with shorter firing cycles. When multiple Deadeyes are in the fleet, multiple Agility Fields may be active at once, dramatically boosting the speed of your ships. The projectile generating the field also slows down enemies on impact, further reducing their ability to catch up to the Deadeyes.

With a flat +50% to weapon speed (further boosted when in Prime Shift) and extra projectile range, any weapons this ship uses can hit faraway enemies much more reliably. Even weapons with spread can fully hit such enemies thanks to the Focus Fire overdrive.

The ship has a 50% innate damage bonus against all Altairian, Umbra and Pharmakon ships.

Disadvantages
The Deadeye is the most fragile ship out of the Spectre faction, making it a vulnerability that enemies can take out quickly.

The Prime Shift ability is not that useful in PvP because in most cases, either your fleet has been completely destroyed, or the enemy fleet has suffered this fate, by the time you manage to reach the Prime Shift threshold and charge up the firing cycle counter enough.

Skins

 * Apoidea
 * Flare
 * Gamma
 * Zenith
 * Lustre
 * Ocherous
 * Forge
 * Antares
 * Redback
 * Acid
 * Junker
 * Midas

Trivia

 * The Deadeye is the first Tier 9 Ranger released to players.