Spawner Module

"The Spawner Module is the defensive hub from which ships are spawned to defend the base."

Stats
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General
The Spawner Module is the latest means to defend your base, as of the Virago event that started on December 3, 2020. Unlike the Combat Module (which focuses on weapons) and the Hangar Module (which focuses on squadrons), this module uses spawners to warp in miniature ships to protect the base against enemy attacks.

Other forms of defense include The Bridge (as a final stand), Terminus Mines (Bridge III), the Fleet Bay (Bridge IV), the Ship Factory (Bridge VI), Hangar Modules (Bridge VI) and Combat Modules (Bridge I).

Strategy
The mode of offense of this model is the spawner. Unlike the ship version, base spawners have infinite engagement range and will attack the enemy regardless of their location inside the battlefield. The Switch is an excellent counter as its Prime Shift active ability can mind control the spawned ships for a limited amount of time, turning them against the base itself.

Spawner Modules inflict a moderate amount of of Collateral Damage when destroyed, so avoid clustering them. Also, avoid putting too many of them next to essential modules such as the Ship Factory and The Bridge. However, spreading them too far apart risks allowing the enemy to pick them off one by one from long range, so a balance should be achieved.

You cannot control the action of Spawner Modules: their AI always pursues the closest valid target, which leads to the use of decoys. Decoys are ships specifically set up with high mobility and/or durability, intended to draw fire so that other ships, usually destroyers, can attack unmolested.

No need to upgrade past lvl 5 until you complete other base upgrades, as the max spawner slots are 2.