Plasma Tick Cannon

"An expertly engineered high speed cannon designed to output a dependable amount of damage."

General
The Plasma Tick Cannon is a variant of the Tick Cannon, modified to deal Plasma Damage instead.

Advantages
Plasma Tick Cannons retain the advantages of the original Tick Cannon, namely their rapid fire rate, as well as no minimum range, making them suitable for close quarters combat.

Dealing Plasma damage, the weapon is best suited against ships with no Plasma resistance like all pre-AXIS hulls and Umbra Hulls.

Disadvantages
The Plasma Tick Cannon retains the disadvantages of the original sadly, namely its slow projectile speed making it easy to dodge at long range. This can be countered if it's fitted on a fast ship like the Operator, as they can quickly close the gap and will not be bothered by its slow projectile speed.

Also, unlike with the base version, its damage type is resisted by AXIS, Altairians and other Pharmakon ships.

Trivia

 * Firing Cycle stats per level:
 * Level I: C: 0.0 / F: 0.6 / R: 0.2 / N: 2
 * Level II: C: 0.0 / F: 0.8 / R: 0.2 / N: 3
 * Level III: C: 0.0 / F: 0.8 / R: 0.2 / N: 4
 * Level IV: C: 0.0 / F: 0.8 / R: 0.2 / N: 5