Galaxy Map

Galaxies
Galaxies are the largest dividing block in the VEGA Conflict universe. They are generally considered as separate because fleets are unable to warp between them. You can, however, relocate your outpost between galaxies once every 24 hours, and send instant messages across them via the subspace connection.

List of galaxies:
 * Galaxy, also called the Betas. Its alternative name stems from the game's beta testing days, as this was the only galaxy that existed back then. This galaxy contains the Residential Sectors   through.
 * Galaxy, containing the Residential Sectors   through.
 * Galaxies  through , similar to Galaxy  . They no longer exist as of the writing of this text.
 * Galaxy, containing the Residential Sectors   through  , was originally exclusive to Central/South America.
 * Galaxy, containing the Residential Sectors   through  , was originally exclusive to East Asia. It no longer exists as of the writing of this text.
 * Negative versions of each galaxy, which acts as a repository for the outposts of inactive players.

Galaxies are often abbreviated as k (e.g. 1k for galaxy  ) because they represent a collection of sectors with the same thousands digit.

From a technical standpoint, each galaxy represents a map server for the game. As such, the number of galaxies is closely tied to that of players. A prime example is Alien Armageddon, when KIXEYE closed down multiple servers to cut costs due to the lack of players.

Sectors
Each galaxy is further divided into sectors. All fleets can travel between sectors in the same galaxy via Wormholes. Moreover, Wormhole Drives can be used to quickly travel between distant points, albeit with a lengthy cooldown.

The coordinate system for the Sector Map is. Both  and   range between 0 and 800 (900 for the Residential Sectors, 1000 for the Pharmakon sectors). Anything beyond that is considered as "Deep Space" (not to be confused with the term that refers to a network of sectors that are connected to the Residential Sector via various wormholes), which is inaccessible.

List of sectors for every galaxy :
 * Sectors -, collectively known as the Residential Sectors, which contain Xeno Grind Targets and below, including VSec Active and Supply Run fleets.
 * Sector , the Hypergate or AXIS Sector, which contains A.X.I.S. Grind Targets plus overflow targets from other events.
 * Sector , the Pharmakon Sector, which contains Pharmakon Grind Targets.
 * Sector , the Umbra Sector, which contains Umbra Grind Targets.
 * Sector , the Altairian Sector, which contains Altairian Grind Targets.
 * Sector , the Liberatus Sector, which contains Liberatus Grind Targets.
 * Sector , the Marauder Sector, which contains Marauder Grind Targets.
 * Sector , the AXIS Activity Sector, which contains various NPC targets depending on the event.
 * Sector , the Marauder Activity Sector, which contains various NPC targets depending on the event.
 * Sector , the Alliance War Sector, which contains NPC targets for Alliance War.
 * Sector , the PvP-enabled Pharmakon Activity Sector, containing various NPC targets depending on the event.
 * Sector  and  , the PvP-disabled Pharmakon Activity Sector, containing various NPC targets depending on the event.
 * Sector , the PvP-enabled Umbra Activity Sector, containing various NPC targets depending on the event.
 * Sector  and  , the PvP-disables Umbra Activity Sectors, containing various NPC targets depending on the event.
 * Sector , the PvP-enabled Altairian Activity Sector, containing various NPC targets depending on the event.
 * Sector  and  , the PvP-disabled Altairian Activity Sectors, containing various NPC targets depending on the event.
 * Sector  and   and  , the PvP-disabled Liberatus Activity Sectors, containing various NPC targets depending on the event.

For example, the AXIS Activity Sector for galaxy  is sector.

NPC fleets in sector space travel towards Wormholes. NPC outposts, on the other hand, remain stationary until despawned.

Residential Sectors
Residential Sectors get their name because planets, the only accommodation for player outposts, are unique to them. It is also the repository of grind targets between Tier 1 (Miner Rebellion) and Tier 6 (Xeno Division).

Each residential sector of code  is made up of five solar systems. Each solar system contains five planets that rotate around a central Main Sequence Star; these planets are grouped together as follows: -,  - ,  - ,  -  and  -.

The layout of each Residential Sector is unique within the same galaxy.

Wormholes

 * 5 Wormholes, each connecting to one of the other Residential Sectors.
 * 1 Wormhole to the AXIS Sector.

AXIS Sector
Also called the Hypergate sector (according to the wormhole leading into that sector), this sector primarily serves as a hub that links the Residential Sector with various grind sectors. It is also the repository of grind targets for A.X.I.S. Hulls.

Wormholes

 * 6 Wormholes, each connecting to one of the Residential Sectors.
 * 3 Wormholes to the Umbra Sector.
 * 3 Wormholes to the Pharmakon Sector.
 * 3 Wormholes to the AXIS Activity Sector.
 * 3 Wormholes to the Marauder Sector (Alliance War Sector during Alliance War).
 * 3 Wormholes to the Altairian Sector.

AXIS Activity Sector
This sector is one layer deeper than the AXIS Sector and may contain targets from various A.X.I.S.-related events such as Alien Strike.

Wormholes

 * 3 Wormholes to the AXIS Sector.

Marauder Sector
This sector connects the AXIS Sector and the Marauder Activity Sector. It is also the repository of grind targets for past Marauder Hulls.

Wormholes

 * 3 Wormholes to the AXIS Sector.
 * 3 Wormholes to the Marauder Activity Sector.

Marauder Activity Sector
This sector is one layer deeper than the Marauder Activity Sector and may contain targets from various Marauder-related events such as Void Strike.

It has an identical layout as the Marauder Sector.

Wormholes

 * 3 Wormholes to the Marauder Sector.

Altairian Sector
This sector connects the AXIS Sector and the Altairian Activity Sector. It is also the repository of grind targets for past Altairian Hulls.

Wormholes

 * 3 Wormholes to the AXIS Sector.
 * 3 Wormholes to the Altairian Activity Sector.

Altairian Activity Sector
This sector is one layer deeper than the Altairian Activity Sector and may contain targets from various Altairian-related events.

Wormholes

 * 3 Wormholes to the Altairian Activity Sector.

NPC Target Spawners
The exact layout depends on the event that is being run in the sector.

Umbra Sector
This sector connects the AXIS Sector and the Umbra Activity Sector. It is also the repository of grind targets for past Umbra Hulls.

Wormholes

 * 3 Wormholes to the AXIS Sector.
 * 3 Wormholes to the Umbra Activity Sector.

Umbra Activity Sector
This sector is one layer deeper than the Umbra Activity Sector and may contain targets from various Umbra-related events.

Wormholes

 * 3 Wormholes to the Umbra Sector.

NPC Target Spawners
The exact layout depends on the event that is being run in the sector.

Pharmakon Sector
This sector connects the AXIS Sector and the Pharmakon Activity Sector. It is also the repository of grind targets for past Pharmakon Hulls.

Wormholes

 * 3 Wormholes to the AXIS Sector.
 * 3 Wormholes to the Pharmakon Activity Sector.

Pharmakon Activity Sector
This sector is one layer deeper than the Pharmakon Activity Sector and may contain targets from various Pharmakon-related events.

Wormholes

 * 3 Wormholes to the Pharmakon Sector.

NPC Target Spawners
The exact layout depends on the event that is being run in the sector.

Alliance War Sector
This sector replaces the Marauder Activity Sector while Alliance War is active. It has a very similar layout as the Unstable Sector except with only three exit wormholes.

Wormholes

 * 3 Wormholes to the Marauder Sector.

Liberatus Sector
This sector connects the AXIS Sector and the Liberatus Activity Sector. It is also the repository of grind targets for past Liberatus Hulls.

Wormholes

 * 3 Wormholes to the AXIS Sector.
 * 3 Wormholes to the Liberatus Activity Sector.

Liberatus Activity Sector
This sector is one layer deeper than the Liberatus Activity Sector and may contain targets from various Liberatus-related events.

Wormholes

 * 3 Wormholes to the Pharmakon Sector.

NPC Target Spawners
The exact layout depends on the event that is being run in the sector.

Planets
Planets are the starting point for new players because they contain various low-level NPC Targets that help them to progress forward.

The coordinate system for the Planet Map is. ranges between 0 and 360, while  ranges between 0 and 150. The use of  is technically incorrect because everything on the map orbits around the planet, as indicated by the visuals.

As you may have noticed, planets are typically full of player outposts. The maximum number of outposts per planet is believed to be in the hundreds.

You can find low-level cargo and crafting fleets spawning from Resource Fields. While Helium-3 and Mineral Ore Resource Fields are scattered everywhere, Antimatter Resource Fields can only be found near Alien Artifacts, which are located at longitudes 90 and 270.

These low-level fleets head towards the nearest VEGA Processing Complexes, which are located at longitudes 45, 135, 225 and 315.

Trivia

 * NPC fleets are presumed to have warped to a sector inaccessible to the players after reaching the destination Wormhole as they fail to appear on the other side from the player's perspective.
 * Originally, fleets that spawn from planets into sector space appear in the middle of VEGA Processing Complexes in-planet; they may be attacked during this phase.
 * Residential Sectors were previously the main setting of Tier 4-5 Feature Events.
 * During Alien Decimation and Decimation, some NPC fleets instead traveled in the opposite direction: from Wormholes to planets. However, they are likewise nowhere to be seen after entering planetary orbit.
 * During the 20th Alliance War, the Alliance War sector  spawned at the current location of the Marauder Sector, with exit wormholes leading directly to the Hypergate Sector.
 * The "Empty Space" that NPC outposts spawn around in Residential Sectors originally contained temporary wormholes to one of the below sectors:
 * Sector  was originally the Forsaken Sector, the main setting of Crafting Event. It was removed when Deep Space was introduced.
 * Sector  was originally the Unstable Sector, the main setting of Alliance War. It was removed when Deep Space was introduced.
 * Sector  was originally the Forsaken Sector, the main setting of Tier 6 Feature Events and Alien Strike. It was removed when Deep Space was introduced.
 * Sector  was originally the Carmine Nebula, the main setting of Tier 7 Feature Events. It was removed when Deep Space was introduced.
 * The early December 2019 update introduced Ephemeral Rifts, which act as exit points for NPC Targets. It also increased the number of Tier 7 event sectors per galaxy from 1 to 3 per faction. As a result, the Tier 7 Deep Space sectors had their layouts changed.
 * The Liberatus sectors were introduced by the Liberation event.