Halt Revenant

"When triggered the Halt Revenant warps in a single Revenant specializing in Alien damage and applying stasis to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer during combat."

General
The Halt Revenant, when activated, spawns a single Revenant that is much more powerful than regular Tier 9 spawners such as the Chase Phantom. This Revenant has a 135-degree firing arc and is equipped with four beams that deal Alien Damage as well as the Stasis effect.

If not destroyed by enemies, the Revenant lasts for one minute before despawning. Note that each use of the trigger can only spawn it in once.

Advantages
The Halt Revenant deals damage on par with a Switch and has the durability of a Breaker, making it a very formidable addition to your fleet when spawned.

Its Stasis helps to pin down enemies so that you can potentially manuever your main ships into their blind spot.

Disadvantages
It is completely useless against enemy Switches because not only can they disrupt the Revenant's beams with the Weapon Disrupted effect when in Prime Shift, but also outright take control and turn them against you.

Trivia

 * The Halt Revenant is the first trigger released for Tier 9.
 * It is, so far, the only way for Tier 9 ships to deal Alien Damage.
 * The mass requirement of all trigger items was removed in the late October 2020 update.