HEX Missile Turret

"The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage."

General
The HEX Missile Turret is a HEX Missile adapted for base defence, sharing similar properties. It is a popular defense for mid-level players.

It fires bursts of red plasma bolts with a significant spread.

Advantages
HEX Missile Turrets are oriented for medium-range defence, with massive firepower at higher levels, especially against grouped enemies. Therefore, they are excellent complements for both long-range and short-range turrets.

While the plasma bolts are slow-moving, their numerosity and spread make it extremely difficult for enemies to dodge every shot.

Disadvantages
HEX Missile Turrets have relatively small AoE. Unless boosted by AM Detonators, they are unlikely to damage multiple enemies at once. Their large spread means that only a fraction of shots will hit single targets, greatly reducing the effectiveness of this weapon.

They can also be outranged by destroyers equipped with Mass Drivers, thus it is important to back them up with long-range weaponry such as Kinetic Driver Turrets. However, the difference is so small that sniper decoys often wander into the range of HEX Missile Turrets anyways.

Trivia

 * The HEX Missile Turret was once called the Heavy Plasma Charger, which had been renamed to Plasma Turret, then Plasma Missile Turret.
 * The number of shots per volley differs by level: 2, 3, 4, 5, 6
 * The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.