Grind Targets/Miner Rebellion

General
This page provides a list of Miner Rebellion NPC Targets that appear each day.

Cargo
Miner Rebellion Cargo Fleets carry Helium-3 or Mineral Ore from resource fields to Processing Complexes owned by the VEGA Federation inside the same Planet. Higher-level fleets also have a chance of containing a blueprint fragment.

Each cargo fleet is labeled with its resource colour (yellow for Helium-3, blue for Mineral Ore) and its level (shown next to its name in brackets). Higher-level fleets drop more resources but are also more challenging to defeat.

Resource fields are located all around the planet, with each resource field being categorized in a specific 'Tier' which determines the levels of fleets that can spawn from it at any given time. The Helium-3 and Mineral Ore fields have the following tiers: [Tier 1 (1-5)], [Tier 2 (7-13)], [Tier 3 (15-20)], and [Tier 4 (23-27)].

Resource fields show a number - the level of the next fleet that spawns from it - and a timer below the field that shows how long until the next fleet spawns.

Cargo fleets of levels 1-17 wait in resource fields until the next fleet launches before heading towards the Complex.

When defeated, any excess cargo that does not fit in your fleet's cargo hold will drift on the map for 45 seconds, allowing you (or other players) to collect it with another fleet.

As noted above, the following fleets only drop either Helium-3 or Mineral Ore.

Note: All ships have no minimum range. Corvettes, frigates and cruisers have primitive AI - that is, they head straight towards their target and do not start to strafe even when the target is well in range.

Resource Supply Run
Resource Supply Run Fleets are special fleets that carry large amounts of a particular resource with small amounts of the other two from place to place during supply runs, which run for 1 hour every 3 hours.

There are 3 types of resource supply runs - one for each resource. The ratio of resources dropped depends on the type of resource supply run that is occurring. For example, a Helium-3 Supply Run would drop more Helium-3 but less Mineral Ore and Antimatter, and so on so forth.

Supply Run fleets spawn from resource fields and travel to Processing Complexes in the same planet.

When defeated, resources are dropped in a 70/15/15 ratio, the former being the main resource drop.

There was a bug that caused the names below the icons of the Resource Supply Run fleets to be displayed incorrectly when they spawned in the Residential Sector.

Note: All ships have no minimum range. Corvettes, frigates and cruisers have primitive AI - that is, they head straight towards their target and do not start to strafe even when the target is well in range.

Crafting
These targets drop crafting materials for non-dreadnought ships. They spawn from resource fields and travel to Processing Complexes in the same planet.

The crafting boxes do not have weighted drops, so it is equally likely to obtain a Mk II pattern as a Mk V pattern.

Only Rebel Frigate (15) is active as of current.

Note: All ships have no minimum range with the exception of NET Torpedoes.

Crafting Supply Run
These targets drop crafting materials for non-dreadnought ships at much higher rates than crafting fleets during the Supply Run sector activity, which runs for 1 hour every 3 hours. Supply Run fleets have a different icon to distinguish them from crafting fleets.

Supply Run fleets spawn from resource fields and travel to Processing Complexes in the same planet.

When defeated, a crafting box is dropped. This box contains a predefined amount of armaments and parts for a specified hull. The remaining drop is either a core or a pattern. Do note that unlike those of regular crafting fleets, this drop is heavily weighted towards less valuable items. Carrier boxes of Tier 4 or below instead drop one of the aforementioned items at random.

Note: All ships have no minimum range with the exception of NET Torpedoes.

Trivia

 * Originally, the crafting and crafting supply run fleets were named as follows, but as of the early March 2018 update, the names have been standardized to the respective hull classes:
 * Scouts - Frigates
 * Raiders - Cruisers
 * Artillery - Destroyers
 * Battalion - Battleships
 * Hunters - Cutters
 * Commander - Carriers
 * The Miner Rebellion Hulls in the crafting and crafting supply run fleets have been upgraded to Mk V, beyond the limit for players.
 * When resource supply runs first came out, they only had normal resource drops, defeating their purpose. KIXEYE removed them to fix the issue and later turned them back on when done.
 * The level 33 resource supply run fleet contains only VEGA Mining ships despite its description.
 * Miner Rebellion crafting and supply run targets of level 30 or above originally spawned in sector space. The vast majority of the crafting targets have been removed while the supply run targets have been relocated to in-planet shortly after the late August 2019 update.