Mobilization/Tier 9

EVENT OVERVIEW
"Prepare to Mobilize! Destroy Liberatus Locust Fleets to acquire valuable Spectre Switch upgrade materials and grab powerful tech."

- In-game Description of 34th Mobilization

DESCRIPTION
This is the 5th version of Mobilization, and features Tier 9 ships.

Event Details
Mobilization was held during the following dates, with a 4 day duration for each:

EVENT PRIZES

 * -|34th=


 * -|35th=


 * -|36th=


 * -|37th=

{| class="wikitable" align="center" style="width: 1000px; height: 50px;" border="1" cellspacing="1" cellpadding="1" ! scope="col" |Blueprints ! scope="col" |Amount of Intel
 * style="text-align:center;" |Paragon Battleship Mk II Box (Max. 30)
 * style="text-align:center;" rowspan="3" |17,500
 * style="text-align:center;" |Ogre Battleship Mk II Box (Max. 30)
 * style="text-align:center;" |Daemon Battleship Mk II Box (Max. 30)
 * style="text-align:center;" |Kinetic ECHO/Pierce/Stasis/WD Resistor (Max. 12/ea)
 * style="text-align:center;" |25,000
 * style="text-align:center;" |Kinetic Siphon Resistor (Max. 12)
 * style="text-align:center;" rowspan="3" |30,000
 * style="text-align:center;" |Deflector Resonant Armor (Max. 12)
 * style="text-align:center;" |Spectronics/Pyrochemistry/Gravimetrics Elements x10 (Max: 30/ea)
 * style="text-align:center;" |Alien/Blight/Plasma Elements x10 (Max: 30/ea)
 * style="text-align:center;" rowspan="3" |50,000
 * style="text-align:center;" |Vanguard Augment I BPP (Max. 8)
 * style="text-align:center;" |NET Missile I BPP (Max. 8)
 * style="text-align:center;" |Vanguard Augment II BPP (Max. 8)
 * style="text-align:center;" rowspan="2" |75,000
 * style="text-align:center;" |NET Missile II BPP (Max. 8)
 * style="text-align:center;" |Nova Missile I Credit (Max. 4)
 * style="text-align:center;" rowspan="3" |100,000
 * style="text-align:center;" |Thonian Armor I Credit (Max. 2)
 * style="text-align:center;" |Ablative Tungsten Armor I Credit (Max. 2)
 * style="text-align:center;" |Kinetic Zealot I BP
 * style="text-align:center;" |125,000
 * style="text-align:center;" |Kaon Driver I RI (Max. 12)
 * style="text-align:center;" |150,000
 * style="text-align:center;" |Switch BPP
 * style="text-align:center;" rowspan="3" |190,000
 * style="text-align:center;" |Breaker BPP
 * style="text-align:center;" |Deadeye BPP
 * style="text-align:center;" |Ifrit Thruster I RI (Max. 1)
 * style="text-align:center;" |200,000
 * style="text-align:center;" |Nightingale Drone I RI (Max. 4)
 * style="text-align:center;" rowspan="2" |250,000
 * style="text-align:center;" |Kinetic Zealot II BP
 * style="text-align:center;" |Orion Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" rowspan="3" |275,000
 * style="text-align:center;" |Amarok Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Operator Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Kaon Driver II RI (Max. 12)
 * style="text-align:center;" |300,000
 * style="text-align:center;" |Ifrit Thruster II RI (Max. 1)
 * style="text-align:center;" |400,000
 * style="text-align:center;" |Vanguard Augment III RI (Max. 18)
 * style="text-align:center;" |450,000
 * style="text-align:center;" |Comandante Carrier BPP
 * style="text-align:center;" |490,000
 * style="text-align:center;" |Nightingale Drone II RI (Max. 4)
 * style="text-align:center;" rowspan="2" |500,000
 * style="text-align:center;" |Kinetic Zealot III BP (Max. 8)
 * style="text-align:center;" |Ancient Reaper Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |550,000
 * style="text-align:center;" |Ifrit Thruster III RI (Max. 1)
 * style="text-align:center;" rowspan="2" |600,000
 * style="text-align:center;" |Hostility Augment RI (Max. 1)
 * style="text-align:center;" |Switch Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" rowspan="3" |660,000
 * style="text-align:center;" |Breaker Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Deadeye Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Xeno Field III RI (Max. 6)
 * style="text-align:center;" rowspan="2" |800,000
 * style="text-align:center;" |Comandante Carrier Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Richard Gowd Fleet Commander
 * style="text-align:center;" rowspan="2" |1,500,000
 * style="text-align:center;" |Ogre Battleship Blank Hull (Max. 1)
 * style="text-align:center;" |Chrome Skin Credit (Max. 3)
 * style="text-align:center;" |2,000,000
 * style="text-align:center;" |Zenith Skin Credit (Max. 3)
 * style="text-align:center;" |6,000,000
 * style="text-align:center;" |Ifrit Thruster II RI (Max. 1)
 * style="text-align:center;" |400,000
 * style="text-align:center;" |Vanguard Augment III RI (Max. 18)
 * style="text-align:center;" |450,000
 * style="text-align:center;" |Comandante Carrier BPP
 * style="text-align:center;" |490,000
 * style="text-align:center;" |Nightingale Drone II RI (Max. 4)
 * style="text-align:center;" rowspan="2" |500,000
 * style="text-align:center;" |Kinetic Zealot III BP (Max. 8)
 * style="text-align:center;" |Ancient Reaper Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |550,000
 * style="text-align:center;" |Ifrit Thruster III RI (Max. 1)
 * style="text-align:center;" rowspan="2" |600,000
 * style="text-align:center;" |Hostility Augment RI (Max. 1)
 * style="text-align:center;" |Switch Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" rowspan="3" |660,000
 * style="text-align:center;" |Breaker Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Deadeye Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Xeno Field III RI (Max. 6)
 * style="text-align:center;" rowspan="2" |800,000
 * style="text-align:center;" |Comandante Carrier Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Richard Gowd Fleet Commander
 * style="text-align:center;" rowspan="2" |1,500,000
 * style="text-align:center;" |Ogre Battleship Blank Hull (Max. 1)
 * style="text-align:center;" |Chrome Skin Credit (Max. 3)
 * style="text-align:center;" |2,000,000
 * style="text-align:center;" |Zenith Skin Credit (Max. 3)
 * style="text-align:center;" |6,000,000
 * style="text-align:center;" |Xeno Field III RI (Max. 6)
 * style="text-align:center;" rowspan="2" |800,000
 * style="text-align:center;" |Comandante Carrier Mk II Pattern x5 (Max. 30)
 * style="text-align:center;" |Richard Gowd Fleet Commander
 * style="text-align:center;" rowspan="2" |1,500,000
 * style="text-align:center;" |Ogre Battleship Blank Hull (Max. 1)
 * style="text-align:center;" |Chrome Skin Credit (Max. 3)
 * style="text-align:center;" |2,000,000
 * style="text-align:center;" |Zenith Skin Credit (Max. 3)
 * style="text-align:center;" |6,000,000
 * style="text-align:center;" |Chrome Skin Credit (Max. 3)
 * style="text-align:center;" |2,000,000
 * style="text-align:center;" |Zenith Skin Credit (Max. 3)
 * style="text-align:center;" |6,000,000
 * style="text-align:center;" |Zenith Skin Credit (Max. 3)
 * style="text-align:center;" |6,000,000


 * -|38th=


 * -|39th=
 * -|40th=
 * -|41st=


 * -|42nd=

Target Payouts

 * -|34th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|35th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|36th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|37th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|38th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|39th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|40th=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|41st=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.


 * -|42nd=

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

Note: Liberatus Harpax (112) is supposed to drop blueprint pieces for Inferno Wing I/II for T1/2 but a bug prevents that from happening.

Note, * means not 100% chance

For more information on the event targets, click here.

Trivia

 * A but prevented the RAGE bar for Siege fleet attacks from filling up during the 42nd Mobilization.
 * The 42nd Mobilization was extended by one hour as a downtime occurred during the event for system maintenance.