Void Redeemer Missile

"Medium sized missiles, each with a Void payload, that can launch secondary missiles after detonation."

General
The Void Redeemer Missile is a Redeemer Missile specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is limited to Marauder Hulls.

Advantages
Similar to other Marauder ship weapons, Void Redeemer Missiles have enhanced mass efficiency over the Xeno Redeemer Missile, allowing your ships to pack a stronger punch.

They also have a long range by default. Used in conjunction with Scourge Fuel, your Tormentors can kite most other ships, even enemy Gladiator Battleships equipped with Void Eclipse Drivers.

Void Redeemer Missiles are not resisted by most player ships, the exception being Marauder Hulls.

Disadvantages
Void Redeemer Missiles still suffer from a large minimum range, often exploited by cutters and squadrons. Their damage output pales in comparison to the other Marauder ship weapons, and will almost certainly lose when forced into close combat.

Void Redeemer Missiles are ineffective against NPC Targets due to their resistance to Void Damage.

Trivia

 * The Void Redeemer Missile's primary and secondary projectiles do a total of 100% and 66.7% DPS respectively.
 * The Void Redeemer Missile was first available in the Black Market.
 * Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.