Civil War/Prizes

General
This page contains the prize lists and requirements of the various iterations of Civil War.

Note: You must attain at least one point to be eligible for prizes.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

During the 2nd iteration, damaging Planetary Cargo Fleets, Sector Cargo Fleets and Crafting Fleets also granted points. The maximum payout is shown in the table below:

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

During the 5th-7th iterations, players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

Players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

Overview

 * Each prize box contains a single random item of the appropriate level.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points, unless specified otherwise.
 * 1) Base defense granted points according to damage dealt to the attacking fleet.

During the 16th-17th iterations, players were penalized for taking less than 50% damage per battle, up to a 50% reduction in points when zero damage was taken.

During the 18th-19th iterations, a 20% point bonus was granted to the victor of the battle. Penalties were instead given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

Overview

 * Each prize box contains a single random item of the appropriate level.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points, unless specified otherwise.
 * 1) Base defense granted points according to damage dealt to the attacking fleet.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

Personal Leaderboard
*These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.
 * -|20th-25th CW=
 * -|26th-31st CW=
 * -|32nd-37th CW=

Alliance Leaderboard

 * These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.

Sector Leaderboard

 * These prizes were offered instead when the featured weapon was Infernal Gatling Ray, Infernal Vector Torpedo or Infernal Wave Driver.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

For the 44th Civil War, points may be further adjusted depending on fleet configuration.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle. Penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

Points may be further adjusted depending on fleet configuration.

Personal Leaderboard

 * -|45th-50th CW=
 * -|51st-57th CW=

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle.

During the 58th Civil War, penalties were given for engaging the same player more than 5 times: for each battle after the 5th, the penalty increases by 20%, reaching 100% on the 10th battle.

During the 59th Civil War, the following applies instead:

Points may be further adjusted depending on fleet configuration.

Only the first 100 FvF and first 50 FvB battles count for points.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

A 20% point bonus was granted to the victor of the battle.

Players may be penalized for battling the same opponent repeatedly, as follows:

Points may be further adjusted depending on fleet configuration.

Sector Leaderboard
Note: The 61st Civil War paid out 50 x (11 - Sector Rank) Blood Amber for the top 10 sectors.

Earning Points
Combat between players of different sectors granted points according to the table below:


 * Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

Points may be further adjusted depending on fleet configuration.

Alliance Leaderboard
Note: Prizes are only available for rank 4-20 in the 62nd Civil War.

Earning Points
Combat between players of different sectors granted points according to the table below (assuming they follow the payouts for the previous Civil War):


 * Base defense did not qualify for points.

Players may be penalized for battling the same opponent repeatedly, as follows:

Points may be further adjusted depending on fleet configuration.

Trivia

 * A spreadsheet of 1st-37th Civil War Personal Scores can be found here: . Some of the worksheets have been hidden for organization purposes. If you want to view them, please download the entire spreadsheet.
 * The 37th Civil War's Personal Leaderboard encountered a serious bug which made it very difficult to browse the score of each participant. It probably had something to do with VIP Rank displays.
 * A spreadsheet of 38th+ Civil War Personal Scores can be found here: . Some of the worksheets have been hidden for organization purposes. If you want to view them, please download the entire spreadsheet.
 * A downtime occurred during the 59th Civil War, which then caused a bug regarding the armor mass modifier, forcing yet another downtime. The event and repair discount were thus both extended by 6 hours.
 * The 60th Civil War saw a massive revamp in prizes in an effort to eliminate the motive for exploits.
 * The 62nd Civil War was the first Civil War in the Tier 8 season, and also the first iteration in almost 1.5 years. It featured prizes that can only be used on Tier 8 ships or above.
 * Civil War is one of the longest-running recurring events in the game.
 * Originally, the prize for rank 4001+ on the personal leaderboard in the 64th Civil War was locked to rank 4001. This was fixed near the end of the event.