VEGA Conflict Wiki
Register
No edit summary
No edit summary
 
(39 intermediate revisions by 4 users not shown)
Line 1: Line 1:
  +
{{Quote|All base operations are directed from the Citadel. It is the Alien counterpart of The Bridge and is very tough to take down. When destroyed, a massive burst of energy decimates all surrounding structures.|Fan-made Description}}
<table style="float: right;"><tr><td>
+
<div style="float:right; width:372px"><tabber>
<tabber>
 
|-| Normal =
+
|-|Basic=
{{Template:Alien Module
+
{{Unobtainable Module
|image =Alien Citadel1.png|
+
|image = AlienCitadel.png
|Faction = [[Aliens]]
+
|faction = Aliens
  +
|weapon_slots = 5 ([[Rift Beam Turret|Rift Beam]] x4, [[Pulse Shockwave|Shockwave]] x1)
|Module Resemblance = [[Bridge]]
 
  +
|hangar_slots = 0
|Weapon Armaments = [[Discharge Beam Turret]]
 
  +
|appearance_bases = Regular Infected Outposts
|Squadron Armaments = 0
 
|Shield Possession = N/A
 
|Event = [[Outbreak]] - [[Conquest]]
 
 
}}{{Clr}}
 
}}{{Clr}}
|-| Heavy =
+
|-|Hvy.=
{{Template:Alien Module
+
{{Unobtainable Module
|image =Alien Citadel1.png|
+
|image = AlienCitadel.png
|Faction = [[Aliens]]
+
|faction = Aliens
  +
|weapon_slots = 4 ([[Rift Beam Turret|Rift Beam]] x3, [[Pulse Shockwave|Shockwave]] x1)
|Module Resemblance = [[Bridge]]
 
  +
|hangar_slots = 2 ([[Gladiator Wing]] x2)
|Weapon Armaments = [[Discharge Beam Turret]]
 
  +
|appearance_bases = Heavy Infected Outposts
|Squadron Armaments = [[Gladiator Swarm]] x3
 
|Shield Possession = N/A
 
|Event = [[Outbreak]] - [[AXIS]]
 
 
}}{{Clr}}
 
}}{{Clr}}
|-| Ancient =
+
|-|Ancient=
{{Template:Alien Module
+
{{Unobtainable Module
|image =Alien Citadel1.png|
+
|image = AlienCitadel.png
|Faction = [[Aliens]]
+
|faction = Aliens
  +
|weapon_slots = 5 ([[Plasma Rift Beam Turret|Plasma Rift Beam]] x5)
|Module Resemblance = [[Bridge]]
 
  +
|hangar_slots = 2 ([[Nightingale Wing]] x2)
|Weapon Armaments = [[Plasma Beam Turret]] x 5
 
  +
|appearance_bases = Regular Ancient Outposts
|Squadron Armaments = [[Plasma Drone]] x2
 
|Shield Possession = N/A
 
|Event = [[Conquest]]
 
 
}}{{Clr}}
 
}}{{Clr}}
  +
|-|Ancient Hvy.=
</tabber></td></table>
 
  +
{{Unobtainable Module
  +
|image = AlienCitadel.png
  +
|faction = Aliens
  +
|weapon_slots = 4 ([[Plasma Rift Beam Turret|Plasma Rift Beam]] x4)
  +
|hangar_slots = 4 ([[Nightingale Wing]] x4)
  +
|appearance_bases = Heavy Ancient Outposts
  +
}}{{Clr}}
  +
|-|Ancient Elite=
  +
{{Unobtainable Module
  +
|image = AlienCitadel.png
  +
|faction = Aliens
  +
|weapon_slots = 4 ([[Plasma Rift Beam Turret|Plasma Rift Beam]] x4)
  +
|hangar_slots = 0-4 ([[Nightingale Wing]] x0-4)
  +
|appearance_bases = Elite Ancient Outposts
  +
}}{{Clr}}
 
</tabber></div>
  +
   
 
==General==
 
==General==
The Citadel is the [[Aliens|Alien]] version of the rebellion [[Bridge]], and most likely runs the entire Alien Base making it contain the most percentage, stats, and intel in the base. It is however very armored and is well guarded by many [[Alien Combat Module]]s and [[Alien Pulsar Generator]]s making it hard to attack.
+
The Citadel is the [[Aliens|Alien]] version of the [[Miner Rebellion|rebellion]] [[The Bridge|Bridge]], and most likely runs the entire Alien Base making it contain the most percentage, stats, and intel in the base. It is however very armored and is well guarded by many [[Alien Combat Module]]s and [[Alien Squadron Module]]s making it hard to attack.
   
It also has a couple of defensive systems. It is armed with 4 to 5 Alien beam weapons known as the [[Discharge Beam Turret|Discharge Beam]].
+
It also has a couple of defensive systems. It is armed with 4 to 5 Alien beams - either the [[Rift Beam Turret]] or the [[Plasma Rift Beam Turret|Plasma Rift Beam]].
   
It also has a built-in [[Alien Combat Module#Pulse Generator|Pulse Generator]] that is designed to repel squadrons. In Heavy Outposts, the Citadel also launches 3 [[Gladiator Swarm]]s similar to the ones used by the Pulse Generators.
+
In Infected and Heavy Infected Outposts, it also has a built-in [[Alien Squadron Module]] that is designed to repel squadrons. In Heavy Outposts, the Citadel also launches 2 [[Gladiator Wing]]s identical to those of the Squadron Modules.
   
  +
In all varients of Ancient Outposts, the Citadel uses [[Plasma Rift Beam Turret|Plasma Rift Beams]] and [[Nightingale Wing]]s instead, and does not emit a shockwave.
When destroyed, it deals a lot of [[Collateral Damage|collateral damage]], making it a priority target as taking it out first will decimate any nearby modules.
 
  +
 
When destroyed, it deals a lot of [[Collateral Damage]], making it a priority target as taking it out first will decimate any nearby modules.
   
 
==Strategy==
 
==Strategy==
 
It is advised to not target the Citadel first thing when attacking an alien base as you will be bombarded in heavy fire, often leaving a hull or 2 destroyed. Players should instead rim a part of the base and then rush in through the opening, or simply rim the outer edges of the base and then go in. Don't worry as the Citadel won't fire on you if you stay far enough away.
 
It is advised to not target the Citadel first thing when attacking an alien base as you will be bombarded in heavy fire, often leaving a hull or 2 destroyed. Players should instead rim a part of the base and then rush in through the opening, or simply rim the outer edges of the base and then go in. Don't worry as the Citadel won't fire on you if you stay far enough away.
   
When finally attacking the Citadel use the collateral as an advantage. take out a few [[Alien Energy Capacitor]]s surrounding it and then attack the Citadel, the collateral damage will wipe the rest of the turrets off.
+
When finally attacking the Citadel use the collateral as an advantage. Take out a few [[Alien Energy Capacitor]]s surrounding it and then attack the Citadel, the collateral damage will wipe the rest of the turrets off.
   
 
When dealing with Heavy Outposts, shield-switching against the beams is almost impossible unless you have good squadron defense such as [[Suppressor]]s.
 
When dealing with Heavy Outposts, shield-switching against the beams is almost impossible unless you have good squadron defense such as [[Suppressor]]s.
  +
 
==Trivia==
 
*The Alien Citadel seems to look like the inside of an [[Alien Hive]] but it is much bigger than in the photo.
   
 
==Gallery==
 
==Gallery==
Line 54: Line 70:
 
Alien Citadel (destroyed).png|Destroyed Alien Citadel
 
Alien Citadel (destroyed).png|Destroyed Alien Citadel
 
</gallery>
 
</gallery>
 
==Trivia==
 
*The Alien Citadel seems to look like the inside of an [[Alien Hive]] however it is much bigger than in the photo.
 
 
   
 
----
 
----
  +
{{AlienModules}}
 
  +
{{Modules}}
__NOTOC__
 
[[Category:Vega Conflict]]
 
[[Category:Alien]]
 
[[Category:Alien Module]]
 

Latest revision as of 06:50, 24 July 2019


All base operations are directed from the Citadel. It is the Alien counterpart of The Bridge and is very tough to take down. When destroyed, a massive burst of energy decimates all surrounding structures.
  — Fan-made Description 

Alien Citadel
AlienCitadel
Basic Information
Tier
Aliens
Slot Configuration Spaceship
Weapon
5 (Rift Beam x4, Shockwave x1)
Hangar
0
Appearances Spaceship
Bases
Regular Infected Outposts

Alien Citadel
AlienCitadel
Basic Information
Tier
Aliens
Slot Configuration Spaceship
Weapon
4 (Rift Beam x3, Shockwave x1)
Hangar
2 (Gladiator Wing x2)
Appearances Spaceship
Bases
Heavy Infected Outposts

Alien Citadel
AlienCitadel
Basic Information
Tier
Aliens
Slot Configuration Spaceship
Weapon
5 (Plasma Rift Beam x5)
Hangar
2 (Nightingale Wing x2)
Appearances Spaceship
Bases
Regular Ancient Outposts

Alien Citadel
AlienCitadel
Basic Information
Tier
Aliens
Slot Configuration Spaceship
Weapon
4 (Plasma Rift Beam x4)
Hangar
4 (Nightingale Wing x4)
Appearances Spaceship
Bases
Heavy Ancient Outposts

Alien Citadel
AlienCitadel
Basic Information
Tier
Aliens
Slot Configuration Spaceship
Weapon
4 (Plasma Rift Beam x4)
Hangar
0-4 (Nightingale Wing x0-4)
Appearances Spaceship
Bases
Elite Ancient Outposts


General[ | ]

The Citadel is the Alien version of the rebellion Bridge, and most likely runs the entire Alien Base making it contain the most percentage, stats, and intel in the base. It is however very armored and is well guarded by many Alien Combat Modules and Alien Squadron Modules making it hard to attack.

It also has a couple of defensive systems. It is armed with 4 to 5 Alien beams - either the Rift Beam Turret or the Plasma Rift Beam.

In Infected and Heavy Infected Outposts, it also has a built-in Alien Squadron Module that is designed to repel squadrons. In Heavy Outposts, the Citadel also launches 2 Gladiator Wings identical to those of the Squadron Modules.

In all varients of Ancient Outposts, the Citadel uses Plasma Rift Beams and Nightingale Wings instead, and does not emit a shockwave.

When destroyed, it deals a lot of Collateral Damage, making it a priority target as taking it out first will decimate any nearby modules.

Strategy[ | ]

It is advised to not target the Citadel first thing when attacking an alien base as you will be bombarded in heavy fire, often leaving a hull or 2 destroyed. Players should instead rim a part of the base and then rush in through the opening, or simply rim the outer edges of the base and then go in. Don't worry as the Citadel won't fire on you if you stay far enough away.

When finally attacking the Citadel use the collateral as an advantage. Take out a few Alien Energy Capacitors surrounding it and then attack the Citadel, the collateral damage will wipe the rest of the turrets off.

When dealing with Heavy Outposts, shield-switching against the beams is almost impossible unless you have good squadron defense such as Suppressors.

Trivia[ | ]

  • The Alien Citadel seems to look like the inside of an Alien Hive but it is much bigger than in the photo.

Gallery[ | ]