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Intelligence has reported Alien activity in the area. Lead a raiding party into the Unknown Sector and take out all Alien targets before their infection spreads.
  — Event Description 


Intelligence has reported Alien activity in the area. Lead a raiding party into the ALIEN STRIKE Sector and take out all Alien targets before their infection spreads.
  — Event Description 

Overview[]

Alien Incursion mini-event banner.jpg
Alien Strike
Information
Event Type
Recurring Event
Starts At
Depends on iteration
Ends At
Depends on iteration
Antagonist
Aliens
Protagonist
The Player

Alien Strike is a Tier 6 catch-up event for new players to earn tech of the Xeno Division and A.X.I.S. factions.

It features Alien targets designed to be taken down by Tier 5 tech or higher. These targets were originally found either inside the Residential Sectors or the Colony 47 Infected Sector, but later moved into the AXIS Sector with the introduction of Deep Space.

Note that like the other Strikes, there is no post-event resource exchange.

While Planet Strike and Sector Strike have been rendered obsolete due to the release of the Training Simulations, Alien Strike still lives on in Deep Space. The event is run as follows:

Version (Rotation) Official Thread Period (inclusive) Recurrence Duration
Legacy (A) Link Nov 15, 2017 (Wed) @ 3pm PT 3 days
Legacy (B) Link Nov 29, 2017 (Wed) @ 3pm PT 3 days
Classic (A-C) Link Dec 13, 2017 - Feb 28, 2018 Rotates every Wed @ 8am PT 1 day
Classic (D) Dec 17, 2017 (Sun) @ 8am PT
Jan 7, 2018 (Sun) @ 8am PT
Jan 21, 2018 (Sun) @ 8am PT
Feb 4, 2018 (Sun) @ 8am PT
Feb 18, 2018 (Sun) @ 8am PT
Mar 4, 2018 (Sun) @ 8am PT
Classic (A-D) Mar 7, 2018 - Jul 3, 2019 Rotates every Wed @ 8am PT
Deep Space (A) Link Jul 15, 2019 – Present Every Mon @ 8am PT 1 day
Deep Space (B) Link Jul 10, 2019 – Present Every Wed @ 8am PT

Event Store[]

Legacy Alien Strike Prizes[]

Xeno Ships (Rotation) Intel Cost
A B
--- Decimator Cutter Hull (Max. 1) Exterminator Destroyer Hull (Max. 1) 800,000
Punisher Cruiser Blueprint Decimator Cutter Blueprint Exterminator Destroyer Blueprint 1,200,000
Punisher Cruiser Mk II Box (Max. 20) Decimator Cutter Mk II Box (Max. 20) Exterminator Destroyer Mk II Box (Max. 20) 40,000
Punisher Cruiser Mk III Box (Max. 20) Decimator Cutter Mk III Box (Max. 20) Exterminator Destroyer Mk III Box (Max. 20) 80,000
Punisher Cruiser Mk IV Box (Max. 20) Decimator Cutter Mk IV Box (Max. 20) Exterminator Destroyer Mk IV Box (Max. 20) 160,000
Punisher Cruiser Mk V Box (Max. 20) Decimator Cutter Mk V Box (Max. 20) Exterminator Destroyer Mk V Box (Max. 20) 320,000
Punisher Cruiser Elite Credit (Max. 12) Decimator Cutter Elite Credit (Max. 20) Decimator Cutter Elite Credit (Max. 20) 1,050,000
Weapons (Rotation) Intel Cost
A B
Disintegrator Cannon I Cluster Missile I Shatter Driver I 40,000
Disintegrator Cannon II Cluster Missile II Shatter Driver II 160,000
Disintegrator Cannon III Cluster Missile III Shatter Driver III 400,000
Xeno Disintegrator Cannon I (Max. 20) Heavy Cluster Missile I (Max. 20) --- 390,000
Xeno Disintegrator Cannon II (Max. 20) Heavy Cluster Missile II (Max. 20) --- 480,000
--- --- Xeno Shatter Driver I 640,000
--- --- Xeno Shatter Driver II 800,000
Armor (Rotation) Intel Cost
A B
Talonite Armor I --- --- 40,000
Talonite Armor II --- --- 160,000
Talonite Armor III --- --- 400,000
Heavy Talonite Armor I (Max. 20) --- --- 300,000
Heavy Talonite Armor II (Max. 20) --- --- 400,000
--- EX Heavy Talonite Armor I (Max. 20) KI Heavy Talonite Armor I (Max. 20) 55,000
--- EX Heavy Talonite Armor II (Max. 20) KI Heavy Talonite Armor II (Max. 20) 80,000
--- EXAL Heavy Talonite Armor I KIAL Heavy Talonite Armor I 640,000
--- EXAL Heavy Talonite Armor II KIAL Heavy Talonite Armor II 800,000
Specials (Rotation) Intel Cost
A B
--- Overcharged Warheads I Siege Casing I 40,000
Blitz Thrusters I
--- Overcharged Warheads II Siege Casing II 160,000
Blitz Thrusters II
--- Overcharged Warheads III Siege Casing III 400,000
Blitz Thrusters III
--- --- Xeno Siege Casing I 520,000
--- --- Xeno Siege Casing II 640,000


AXIS Ships (Rotation) Intel Cost
A B
Guardian Cruiser Blueprint --- 1,500,000
--- Vindicator Cutter Blueprint 1,800,000
Guardian Cruiser Mk II Box (Max. 20) Vindicator Cutter Mk II Box (Max. 20) 50,000
Guardian Cruiser Mk III Box (Max. 20) Vindicator Cutter Mk III Box (Max. 20) 100,000
Guardian Cruiser Mk IV Box (Max. 20) Vindicator Cutter Mk IV Box (Max. 20) 200,000
Guardian Cruiser Mk V Box (Max. 20) Vindicator Cutter Mk V Box (Max. 20) 400,000
Guardian Cruiser Elite Credit (Max. 12) Vindicator Cutter Elite Credit (Max. 20) 1,320,000
Weapons (Rotation) Intel Cost
A B
Pulse Cannon I Bombardment Torpedo I 50,000
Pulse Cannon II Bombardment Torpedo II 200,000
Xeno Pulse Cannon III (Max. 20) Heavy Bombardment Torpedo III (Max. 20) 300,000
--- Xeno Bombardment Torpedo IV 650,000
Armor (Rotation) Intel Cost
A B
Tungsten Armor I --- 300,000
Tungsten Armor II --- 400,000
--- KI Tungsten Armor (Max. 20) 90,000
--- KIAL Tungsten Armor 900,000
Specials (Rotation) Intel Cost
A B
--- Harmonic Chase Thruster I 40,000
--- Harmonic Chase Thruster II 160,000
--- Harmonic Chase Thruster III 400,000
Harmonic Agility Field Generator --- 600,000


Squadrons (Rotation) Intel Cost
A
Redhawk Drone I (Max. 20) 30,000
Redhawk Drone II (Max. 20) 120,000
Redhawk Drone III (Max. 20) 300,000


Shields (Rotation) Intel Cost
A-B
Harmonic Exophase Shield I 50,000
Harmonic Exophase Shield II 200,000
Harmonic Exophase Shield III 500,000


Resistors (Rotation) Intel Cost
A
Anodized Resistor I (Max. 20) Hardened Resistor I (Max. 20) Skirmish Resistor I (Max. 20) 27,000
Anodized Resistor II (Max. 20) Hardened Resistor II (Max. 20) Skirmish Resistor II (Max. 20) 108,000
Anodized Resistor III (Max. 20) Hardened Resistor III (Max. 20) Skirmish Resistor III (Max. 20) 270,000


Time Tokens (Rotation) Intel Cost
A-B
1h Xeno Ship Build Token (Max. 8) 1h A.X.I.S. Ship Build Token (Max. 8) 75,000
4h Xeno Ship Build Token (Max. 2) 4h A.X.I.S. Ship Build Token (Max. 2) 300,000
8h Xeno Ship Build Token (Max. 1) 8h A.X.I.S. Ship Build Token (Max. 1) 600,000
12h Xeno Ship Build Token (Max. 1) 12h A.X.I.S. Ship Build Token (Max. 1) 900,000

Classic Alien Strike Prizes[]

Xeno Ships (Rotation) Intel Cost
A B C D
Punisher Cruiser Hull (Max. 1) Decimator Cutter Hull (Max. 1) Exterminator Destroyer Hull (Max. 1) Annihilator Battleship Hull (Max. 1) Suppressor Hull (Max. 1) 720,000
Punisher Cruiser BP Decimator Cutter BP Exterminator Destroyer BP Annihilator Battleship BP Suppressor BP 720,000
Weapons (Rotation) Intel Cost
A B C D
Disintegrator Cannon I Cluster Missile I Shatter Driver I Rupture Beam I Seeker Missile I 45,000
Disintegrator Cannon II Cluster Missile II Shatter Driver II Rupture Beam II Seeker Missile II 90,000
Disintegrator Cannon III Cluster Missile III Shatter Driver III Rupture Beam III Seeker Missile III 225,000
Xeno Disintegrator Cannon I (Max. 12) Heavy Cluster Missile I (Max. 12) --- Heavy Rupture Beam I (Max. 12) Heavy Seeker Missile I (Max. 12) 175,500
Xeno Disintegrator Cannon II (Max. 12) Heavy Cluster Missile II (Max. 12) --- Heavy Rupture Beam II (Max. 12) Heavy Seeker Missile II (Max. 12) 216,000
--- --- Xeno Shatter Driver I Xeno Rupture Beam I --- 292,500
--- --- Xeno Shatter Driver II Xeno Rupture Beam II --- 360,000
--- --- --- --- Disintegrator Cannon Turret I (Max. 12) 40,000
Cluster Missile Turret I (Max. 12)
--- --- --- --- Disintegrator Cannon Turret II (Max. 12) 54,000
Cluster Missile Turret II (Max. 12)
--- --- --- --- Disintegrator Cannon Turret III (Max. 12) 135,000
Cluster Missile Turret III (Max. 12)
Armor (Rotation) Intel Cost
A B C D
Talonite Armor I --- --- --- --- 45,000
Talonite Armor II --- --- --- --- 90,000
Talonite Armor III --- --- --- --- 225,000
Heavy Talonite Armor I (Max. 12) --- --- --- --- 175,500
Heavy Talonite Armor II (Max. 12) --- --- --- --- 216,000
--- EX Heavy Talonite Armor I (Max. 12) KI Heavy Talonite Armor I (Max. 12) EN Heavy Talonite Armor I (Max. 12) --- 54,000
--- EX Heavy Talonite Armor II (Max. 12) KI Heavy Talonite Armor II (Max. 12) EN Heavy Talonite Armor II (Max. 12) --- 135,000
--- EXAL Heavy Talonite Armor I KIAL Heavy Talonite Armor I --- --- 225,000
--- EXAL Heavy Talonite Armor II KIAL Heavy Talonite Armor II ENAL Heavy Talonite Armor I --- 292,500
--- --- --- ENAL Heavy Talonite Armor II --- 360,000
Specials (Rotation) Intel Cost
A B C D
--- Overcharged Warheads I Siege Casing I Beam Capacitor I Xeno Armored Thruster I 45,000
Blitz Thrusters I Xeno Armored Hold I
--- Overcharged Warheads II Siege Casing II Beam Capacitor II Xeno Armored Thruster II 90,000
Blitz Thrusters II Xeno Armored Hold II
--- Overcharged Warheads III Siege Casing III Beam Capacitor III Xeno Armored Thruster III 225,000
Blitz Thrusters III Xeno Armored Hold III
--- --- Xeno Siege Casing I Xeno Beam Capacitor I --- 292,500
--- --- Xeno Siege Casing II Xeno Beam Capacitor II --- 360,000


AXIS Ships (Rotation) Intel Cost
A B C D
Guardian Cruiser BP Vindicator Cutter BP Enforcer Battleship BP Paladin Carrier BP 1,080,000
Weapons (Rotation) Intel Cost
A B C D
Pulse Cannon I Bombardment Torpedo I Twinfire Beam I --- 60,000
Pulse Cannon II Bombardment Torpedo II Twinfire Beam II --- 120,000
Xeno Pulse Cannon III (Max. 12) Heavy Bombardment Torpedo III (Max. 12) --- --- 180,000
--- --- Heavy Twinfire Beam III (Max. 12) --- 234,000
--- Xeno Bombardment Torpedo IV Xeno Twinfire Beam IV --- 390,000
Armor (Rotation) Intel Cost
A B C D
Tungsten Armor I --- --- --- 60,000
Tungsten Armor II --- --- --- 120,000
--- EX Tungsten Armor (Max. 12) EN Tungsten Armor (Max. 12) --- 180,000
--- EXAL Tungsten Armor ENAL Tungsten Armor --- 390,000
Specials (Rotation) Intel Cost
A B C D
--- Harmonic Chase Thruster I --- --- 45,000
--- --- Harmonic Beam Capacitor I --- 60,000
--- Harmonic Chase Thruster II --- --- 90,000
--- --- Harmonic Beam Capacitor II --- 120,000
--- Harmonic Chase Thruster III --- --- 225,000
--- --- Harmonic Beam Capacitor III Agility Field / Ion Field / Phase Shifter Generator 300,000
Harmonic Agility Field Generator --- Harmonic Phase Shifter Generator Harmonic Agility Field / Ion Field / Phase Shifter Generator 480,000


Squadrons (Rotation) Intel Cost
C-D D
Fury Drone I (Max. 12) Yellowjacket Drone I (Max. 12) Redhawk Drone I (Max. 12) Bluetail Drone I (Max. 12) 60,000
Fury Drone II (Max. 12) Yellowjacket Drone II (Max. 12) Redhawk Drone II (Max. 12) Bluetail Drone II (Max. 12) 72,000
Fury Drone III (Max. 12) Yellowjacket Drone III (Max. 12) Redhawk Drone III (Max. 12) Bluetail Drone III (Max. 12) 180,000


Shields (Rotation) Intel Cost
A-D
Harmonic Exophase Shield I 60,000
Harmonic Exophase Shield II 120,000
Harmonic Exophase Shield III 300,000


Resistors (Rotation) Intel Cost
A
Anodized Resistor I (Max. 12) Hardened Resistor I (Max. 12) Skirmish Resistor I (Max. 12) 40,000
Anodized Resistor II (Max. 12) Hardened Resistor II (Max. 12) Skirmish Resistor II (Max. 12) 54,000
Anodized Resistor III (Max. 12) Hardened Resistor III (Max. 12) Skirmish Resistor III (Max. 12) 135,000


Time Tokens (Rotation) Intel Cost Time Tokens (Rotation) Intel Cost
A-D A-D
1h Xeno Ship Build Token (Max. 8) 37,500 1h A.X.I.S. Ship Build Token (Max. 8) 60,000
4h Xeno Ship Build Token (Max. 6) 150,000 4h A.X.I.S. Ship Build Token (Max. 6) 240,000
8h Xeno Ship Build Token (Max. 2) 300,000 8h A.X.I.S. Ship Build Token (Max. 2) 480,000
12h Xeno Ship Build Token (Max. 1) 450,000 12h A.X.I.S. Ship Build Token (Max. 1) 720,000

Deep Space Alien Strike Prizes[]

Xeno Ships (Rotation) Intel Cost
A B
Punisher Cruiser Mk II/III/IV/V Pattern (Max. 6/ea) Annihilator Battleship Mk II/III/IV/V Pattern (Max. 6/ea) Decimator Cutter Mk II/III/IV/V Pattern (Max. 6/ea) Exterminator Destroyer Mk II/III/IV/V Pattern (Max. 6/ea) Suppressor Mk II/III/IV/V Pattern (Max. 6/ea) 50,000 / 70,000 / 95,000 / 130,000
Punisher Cruiser Elite Upgrade Credit (Max. 6) Annihilator Battleship Elite Upgrade Credit (Max. 6) Decimator Cutter Elite Upgrade Credit (Max. 6) Exterminator Destroyer Elite Upgrade Credit (Max. 6) Suppressor Elite Upgrade Credit (Max. 6) 500,000
Weapons (Rotation) Intel Cost
A B
Xeno Disintegrator Cannon I/II (Max. 12/ea) Heavy Rupture Beam I/II (Max. 12/ea) Heavy Cluster Missile I/II (Max. 12/ea) Heavy Shatter Driver I/II (Max. 12/ea) Heavy Seeker Missile I/II (Max. 12/ea) 95,000 / 180,000
Disintegrator Cannon Turret I/II/III (Max. 12/ea) Rupture Beam Turret I/II/III (Max. 12/ea) Cluster Missile Turret I/II/III (Max. 12/ea) Shatter Driver Turret I/II/III (Max. 12/ea) --- 100,000 / 200,000 / 200,000
Xeno Disintegrator Cannon Turret IV (Max. 12) Xeno Rupture Beam Turret IV (Max. 12) Xeno Cluster Missile Turret IV (Max. 12) Xeno Shatter Driver Turret IV (Max. 12) --- 300,000
Armor (Rotation) Intel Cost
A B
Heavy Talonite Armor I/II (Max. 12/ea) --- --- --- --- 130,000 / 180,000
--- EN Heavy Talonite Armor I/II (Max. 12/ea) EX Heavy Talonite Armor I/II (Max. 12/ea) KI Heavy Talonite Armor I/II (Max. 12/ea) --- 260,000 / 320,000
--- --- --- --- Heavy Talonite Plates* I/II (Max. 12/ea) 95,000 / 180,000
--- --- --- --- EN Heavy Talonite Plates* I/II (Max. 12/ea) 200,000 / 300,000
EX Heavy Talonite Plates* I/II (Max. 12/ea)
KI Heavy Talonite Plates* I/II (Max. 12/ea)
--- --- --- --- ENAL Heavy Talonite Plates* I/II (Max. 12/ea) 400,000 / 400,000
EXAL Heavy Talonite Plates* I/II (Max. 12/ea)
KIAL Heavy Talonite Plates* I/II (Max. 12/ea)
Specials (Rotation) Intel Cost
A B
--- Xeno Focused Apertures I/II/III* (Max. 12/ea) Xeno Sweep Maximizer I/II/III (Max. 12/ea) Xeno Iridium Arrays I/II/III (Max. 12/ea) --- 180,000 / 260,000 / 320,000
Xeno Ion Recharger I/II/III (Max. 12/ea) Xeno AM Detonators I/II/III (Max. 12/ea) Xeno Phased Munitions I/II/III (Max. 12/ea)


AXIS Ships (Rotation) Intel Cost
A B
Guardian Cruiser Elite Upgrade Credit (Max. 6) Enforcer Battleship Elite Upgrade Credit (Max. 6) Vindicator Cutter Elite Upgrade Credit (Max. 6) Liberator Destroyer Elite Upgrade Credit (Max. 6) Pegasus Elite Upgrade Credit (Max. 6) --- 2,400,000
--- --- --- --- --- Paladin Carrier Elite Upgrade Credit (Max. 6) 4,800,000
Weapons (Rotation) Intel Cost
A B
Xeno Pulse Cannon III (Max. 12) Heavy Twinfire Beam III (Max. 12) --- Heavy Eclipse Driver III (Max. 12) Heavy Redeemer Missile III (Max. 12) Heavy Bombardment Torpedo III (Max. 12) 615,000
--- Twinfire Beam Turret I (Max. 12) --- Eclipse Driver Turret I (Max. 12) --- Bombardment Torpedo Turret I (Max. 12) 500,000
Pulse Cannon Turret I (Max. 12) Twinfire Beam Turret II (Max. 12) --- Eclipse Driver Turret II (Max. 12) --- Bombardment Torpedo Turret II (Max. 12) 600,000
Pulse Cannon Turret II (Max. 12) Heavy Twinfire Beam Turret III (Max. 12) --- Heavy Eclipse Driver Turret III (Max. 12) --- Heavy Bombardment Torpedo Turret III (Max. 12) 800,000
Xeno Pulse Cannon Turret III (Max. 12) Xeno Twinfire Beam Turret IV (Max. 12) --- Xeno Eclipse Driver Turret IV (Max. 12) --- Xeno Bombardment Torpedo Turret IV (Max. 12) 1,000,000
Armor (Rotation) Intel Cost
A B
--- EN Tungsten Armor (Max. 12) EX Tungsten Armor (Max. 12) KI Tungsten Armor (Max. 12) --- --- 830,000
--- --- --- --- --- Tungsten Plates I/II (Max. 12/ea) 300,000^ / 300,000
--- --- --- --- --- EN Tungsten Plates (Max. 12) 400,000
EX Tungsten Plates (Max. 12)
KI Tungsten Plates (Max. 12)
--- --- --- --- --- ENAL Tungsten Plates (Max. 12) 500,000
EXAL Tungsten Plates (Max. 12)
KIAL Tungsten Plates (Max. 12)


Squadrons (Rotation) Intel Cost
A B
--- --- --- Hunter Swarm* I/II/III (Max. 12/ea) 190,000 / 260,000 / 360,000
--- --- --- Hunter Wing* I/II/III (Max. 12/ea) 190,000 / 200,000 / 300,000
Yellowjacket Drone I/II/III (Max. 12/ea) Redhawk Drone I/II/III (Max. 12/ea) Bluetail Drone I/II/III (Max. 12/ea) Fury Drone I/II/III (Max. 12/ea) 910,000 / 1,230,000 / 1,660,000
Yellowjacket Wing I/II/III (Max. 12/ea) Redhawk Wing I/II/III (Max. 12/ea) Bluetail Wing I/II/III (Max. 12/ea) Fury Wing I/II/III (Max. 12/ea) 900,000 / 1,200,000 / 1,500,000


Shields (Rotation) Intel Cost
A
Exophase Field I/II/III (Max. 12/ea) 900,000 / 1,200,000 / 1,500,000


Resistors (Rotation) Intel Cost
A B
Hardened Resistor I/II/III (Max. 12/ea) Skirmish Resistor I/II/III (Max. 12/ea) Anodized Resistor I/II/III (Max. 12/ea) 95,000 / 130,000 / 180,000

*Available from 30th Aug 2019 onwards

^The cost of Tungsten Plates I has been reduced from 300,000 to 200,000 from 30th Aug 2019 onwards

Target Payouts[]

Legacy Alien Strike Payouts[]

Rotation A[]

Target Level Blitz Reaper Ancient Hive Ancient Outpost
60 10,000 18,000 15,000
65 22,000 35,000 ---
70 40,000 70,000 45,000
Target Level Ancient Reaper Ancient Hive Ancient Outpost
75 70,000 120,000 ---
80 120,000 200,000 110,000
Target Level Ancient Reaper Ancient Hive Heavy Ancient Outpost
90 --- --- 300,000
100 --- --- 450,000

Rotation B[]

Target Level Reaper Barrage Hive Infected Outpost
40 4,000 4,000 3,000
45 6,000 6,000 ---
50 8,000 8,000 4,500
55 10,000 12,000 ---
60 12,000 18,000 12,000
65 22,000 30,000 ---
Target Level Ancient Reaper Ancient Hive Ancient Outpost
70 40,000 75,000 40,000
75 70,000 120,000 ---
80 120,000 210,000 120,000
For more information on the event targets, click here.

Classic Alien Strike Payouts[]

Target Level Hive Fleet Reaper Barrage Hive
40 2,000 --- ---
45 4,000 --- ---
50 6,000 --- ---
55 --- 10,000 10,000
60 --- 15,000 15,000
65 --- 20,000 20,000
Target Level Hive Fleet Ancient Reaper Ancient Hive
70 --- 40,000 40,000
75 --- 60,000 60,000
80 --- 100,000 100,000
For more information on the event targets, click here.

Target Level Rotation
A B
Xeno Reaper Strike Xeno Deceiver Strike Xeno Hive Strike Xeno Outpost Strike Xeno Heavy Outpost Strike N/A
71 10,000 + Punisher Cruiser Mk II Upgrade Token (<100% chance) 10,000 + Annihilator Battleship Mk II Upgrade Token (<100% chance) 10,000 + Decimator Cutter Mk II Upgrade Token (<100% chance) 10,000 + Exterminator Destroyer Mk II Upgrade Token (<100% chance) 10,000 + Suppressor Mk II Upgrade Token (<100% chance) ---
73 14,000 + Punisher Cruiser Mk III Upgrade Token (<100% chance) 14,000 + Annihilator Battleship Mk III Upgrade Token (<100% chance) 14,000 + Decimator Cutter Mk III Upgrade Token (<100% chance) 14,000 + Exterminator Destroyer Mk III Upgrade Token (<100% chance) 14,000 + Suppressor Mk III Upgrade Token (<100% chance) ---
75 19,000 + Punisher Cruiser Mk IV Upgrade Token (<100% chance) 19,000 + Annihilator Battleship Mk IV Upgrade Token (<100% chance) 19,000 + Decimator Cutter Mk IV Upgrade Token (<100% chance) 19,000 + Exterminator Destroyer Mk IV Upgrade Token (<100% chance) 19,000 + Suppressor Mk IV Upgrade Token (<100% chance) ---
77 26,000 + Punisher Cruiser Mk V Upgrade Token (<100% chance) 26,000 + Annihilator Battleship Mk V Upgrade Token (<100% chance) 26,000 + Decimator Cutter Mk V Upgrade Token (<100% chance) 26,000 + Exterminator Destroyer Mk V Upgrade Token (<100% chance) 26,000 + Suppressor Mk V Upgrade Token (<100% chance) ---
Target Level AXIS Reaper Strike AXIS Deceiver Strike AXIS Renegade Strike AXIS Outpost Strike AXIS Heavy Outpost Strike AXIS Harvester Strike
81 49,000 + Guardian Cruiser Mk II Box --- --- --- --- ---
83 67,000 + Guardian Cruiser Mk III Box 67,000 + Enforcer Battleship Mk II Box 67,000 + Vindicator Cutter Mk II Box 67,000 + Liberator Destroyer Mk II Box 67,000 + Pegasus Mk II Box ---
85 91,000 + Guardian Cruiser Mk IV Box 91,000 + Enforcer Battleship Mk III Box 91,000 + Vindicator Cutter Mk III Box 91,000 + Liberator Destroyer Mk III Box 91,000 + Pegasus Mk III Box 91,000 + Paladin Carrier Mk II Box
87 123,000 + Guardian Cruiser Mk V Box 123,000 + Enforcer Battleship Mk IV Box 123,000 + Vindicator Cutter Mk IV Box 123,000 + Liberator Destroyer Mk IV Box 123,000 + Pegasus Mk IV Box 123,000 + Paladin Carrier Mk III Box
89 --- 166,000 + Enforcer Battleship Mk V Box 166,000 + Vindicator Cutter Mk V Box 166,000 + Liberator Destroyer Mk V Box 166,000 + Pegasus Mk V Box 166,000 + Paladin Carrier Mk IV Box
91 --- --- --- --- --- 224,000 + Paladin Carrier Mk V Box
For more information on the event targets, click here.


Trivia[]

  • Alien Strike is the Tier 6 version of Sector Strike.
  • The Xeno Pulse Cannon Turret and Heavy Bombardment Torpedo Turret both accidentally appeared in the event store in place of their ship versions during the Legacy Alien Strikes but that was quickly fixed.
  • The Classic Alien Strike on 13th Dec 2017 incorrectly spawned level 40-50 Barrage Hive fleets in the Colony 47 Infected Sector, they yielded no Intel but still dropped Unknown Objects.
  • The Classic Alien Strike on 17th Dec 2017 incorrectly spawned level 70-90 Barrage Hive and Reaper fleets, as well as level 60-90 Infected Outposts in the Colony 47 Infected Sector. They did not give any Intel and were only valuable for their loot drops.
  • The Classic Alien Strike on 11th Feb 2018 was rescheduled to 12th Feb 2018 to avoid overlapping with the extended Contact event.
  • The Deep Space Alien Strike on 29th Jul 2020 was extended due to the downtime taking longer than expected.
  • Alien Strike was incorrectly not run during 18th Jan 2021.

Gallery[]



Contests

Bounty WeekendSearch and DestroyUltimate VEGA Threat

Deprecated Recurring Events

Alien MobilizationAlien DecimationSpecial EventSmash & GrabPlanet StrikeSector StrikeCrafting EventAltairian RisingUmbra RisingPharmakon Rising

Active Recurring Events

RiotAlien StrikeVoid StrikeAltairian StrikeUmbra StrikePharmakon StrikeCivil WarAlliance WarRetrogradeMobilizationDecimation

2014 Feature Events

UprisingRetributionDeceptionCrackdown

2015 Feature Events

EspionageJailbreakMartial LawArms RaceCountermeasuresFace OffReclamationEmergenceRevengeEvacuationWarfront

2016 Feature Events

BacklashShadow StrikeConspiracyBlood TrialsIron BloodZero HourCrossfireScorched EarthIncursionSearch and DestroyMaelstromNemesisRedemption

2017 Feature Events

DevastationVengeanceResurrectionVendettaOutbreakEradicationAXISConquestAscensionDynastyBetrayalAlien ArmageddonReckoning

2018 Feature Events

DefianceContactDeadlockInvasionBlindsideDoomsday (Nightmare) • AnarchyAshesAltairian/Umbra Sector Leaderboard EventVectorPestilenceReduxChrysalisCatalyst

2019 Feature Events

CipherDuplicitySynthesisVestigeCollusionDemiseJusticeAltairDefectionSynchronyCollateralAwakeningSingularity

2020 Feature Events

ExtraditionPursuitHijackInfiltrationRetaliationPenultimateZenithIndependenceLiberationSuppressionUpsurgeHauntedMonarchViragoSolstice

2021 Feature Events

BreakdownInquestChase DownShowdownTransversalBarricadePrecision Strike


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