Aurora Ray Turret
|Aurora Ray||Aurora Ray Turret|
|“||The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields.||”|
|— In-Game Description|
Stats[edit | edit source]
|Aurora Ray Turret||I||II||III|
|Mass||382 t||783 t||1,764 t|
|Firing Cycle||C: 2.0 / F: 1.0 / R: 1.2 / N: 6|
|Module XP||12,678 XP||18,055 XP||25,809 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||48m 45s||6h 37m 30s||11h 52m 00s|
General[edit | edit source]
The Aurora Ray Turret is the base counterpart of the Aurora Ray with increased shield damage.
It fires a series of homing bright yellow bolts, similar to the ship version.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Aurora Ray Turrets are excellent at taking down the shields of enemy blitz fleets; put them in front of other anti-blitz turrets such as ECHO Ray Turrets to maximize their efficiency.
Disadvantages[edit | edit source]
Aurora Ray Turrets severely lack range just like most other Energy base weapons and are hence vulnerable to sniper attacks.
They are replaced by SICO Missile Turrets that are better in almost every aspect.
Trivia[edit | edit source]
- The Aurora Ray Turret is the first turret to feature a glow that goes outside its hitbox.
- The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Gallery[edit | edit source]
Aurora Ray Turrets taking out a blitzing Vigilante Battleship