Brutal ECHO Ray
This weapon was announced to players but has not since been made available.
|ECHO Ray||ECHO Ray Turret|
|ECHO Ray||Brutal ECHO Ray|
|“||The [Brutal] ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets.||”|
|— In-Game Description|
Stats[edit | edit source]
|Brutal ECHO Ray||I||II||III|
|Max Chain DPS||30||50||87|
|Mass||178 t||356 t||712 t|
|Chain Distance||2,000 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 2.4 / N: 1|
|Traits||Homing, Pass Through|
|Hull XP||632 XP||834 XP||1,026 XP|
|Time||4m 30s||24m 00s||2h 53m 30s|
General[edit | edit source]
The Brutal ECHO Ray is a modified ECHO Ray with greatly increased damage but less range.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Brutal ECHO Rays have higher potential damage output than the regular version, granting even better defense against blitz tactics: enemies often bunch their ships close enough for Chaining to take effect.
Disadvantages[edit | edit source]
The reduced range puts this weapon on par with the Disruptor Ray, removing its ability to kite effectively. Focused Optics and its variants are essentially a must if you do not wish to be kited to death.
Alternatively, pair the Brutal ECHO Ray with other longer-range weapons for maximum coverage.
Trivia[edit | edit source]
- Each bounce reduces the damage output by 40%.
- The Brutal ECHO Ray looks identical to ECHO Ray I-III.
- The Brutal ECHO Ray was actually slated for a release along with the Piercing NET Torpedo as indicated here: , but its release was canceled, most likely because the latter would probably be too overpowered.
Gallery[edit | edit source]