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Burst Ray   Burst Ray Turret


The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun".
  — In-Game Description 

Stats[ | ]

Burst Ray Turret I
BurstRayTurret1
II
BurstRayTurret2
III
BurstRayTurret3
SPECIFICATIONS Notepad
DPS 122 Energy 185 Energy 282 Energy
Mass 333 t 682 t 1,538 t
Range 0-4,000 m
Speed 4,000 m/s
Spread 15 deg
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Module XP 14,117 XP 20,045 XP 28,587 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 10m 35s 1h 35m 05s 4h 45m 05s
Mineral Ore MineralOre 237,611 2,867,578 8,971,333
Antimatter Antimatter 26,401 716,894 2,990,445


General[ | ]


The Burst Ray Turret fires a deadly wide arc burst of rays, that is perfect for any fleet that approaches your base at close range.
  — Sybil 


The Burst Ray Turret is a version of the Burst Ray designed for bases.

It fires a wide burst of 40 yellow pellets, similar to the ship version.

Strategy and Setup[ | ]

Advantages[ | ]

Burst Ray Turrets are incredibly efficient at point-blank range, weighing less than the Tachyon Beam Turret yet dealing even more damage. They are sure to decimate any blitz fleet that comes too close.

Disadvantages[ | ]

Burst Ray Turrets are ineffective against farther targets due to the large spread, they will only take a fraction of the potential damage. Therefore, equipping Focused Apertures with this weapon is a huge waste of mass.

Burst Ray Turrets have extremely short range, making them absolutely powerless against sniper fleets.

Trivia[ | ]

  • The Burst Ray Turret releases a massive burst of energy rays that only comes from three barrels, this means the rays are very small in size.
  • The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

Gallery[ | ]


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