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(Nowhere is it officially stated that Liberatus ships don't have Blight resistance)
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Blight-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.
 
Blight-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.
   
Blight Damage is resisted by [[Umbra]] and [[Pharmakon]] hulls, but not by the [[Altairians]]. As such, Blight damage is especially effective against the latter.
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Blight Damage is resisted by [[Umbra]], [[Pharmakon]], and higher tier hulls, but not by the [[Altairians]]. As such, Blight damage is especially effective against the latter.
   
 
Also see: [[:Category:Blight Dealing]] and [[:Category:Blight Resistant]]
 
Also see: [[:Category:Blight Dealing]] and [[:Category:Blight Resistant]]
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According to the lore, Marauder technologies are repurposed versions of existing technologies, therefore it is only logical that they also exhibit characteristics of the traditional damage types (Energy, Explosive, Kinetic). They are also much more powerful than their traditional counterparts.
 
According to the lore, Marauder technologies are repurposed versions of existing technologies, therefore it is only logical that they also exhibit characteristics of the traditional damage types (Energy, Explosive, Kinetic). They are also much more powerful than their traditional counterparts.
   
However, [[NPC Targets]] have developed technology to defend themselves against the Marauders, and are highly resistant to Void damage as a result. Avoid using Marauder ships and weapons against NPCs.
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However, the majority of the [[NPC Targets]] have developed technology to defend themselves against the Marauders, and because of this, they have an innate 90% resistance to Void Damage. If possible, avoid using Marauder ships and weapons against NPCs. The only NPC targets that have no such resistance are the [[Alliance War Targets|Alliance War]] Mining Outposts and Marauder targets.
   
 
Also see: [[:Category:Void Dealing]] and [[:Category:Void Resistant]]
 
Also see: [[:Category:Void Dealing]] and [[:Category:Void Resistant]]
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Untyped Damage is damage that cannot be resisted by any means. While more common than some damage types, this "damage type" has never been officially mentioned in-game.
 
Untyped Damage is damage that cannot be resisted by any means. While more common than some damage types, this "damage type" has never been officially mentioned in-game.
   
Untyped Damage only exists in base combat, in particular [[Collateral Damage|collateral damage]] and [[Solar Mine]]s. Terminus Mines used to be able to do this type of damage, but they were changed to instead deal the normal 3 types.
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Untyped Damage only exists in base combat, in particular [[Collateral Damage|collateral damage]] and [[Solar Mine]]s. Terminus Mines used to be able to do this type of damage, but in May 2019, they were changed to instead deal the normal 3 types.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 15:00, 4 November 2020

Damage Types

Damage Type refers to the classification of Damage. There are seven major damage types in the game: Energy, Explosive, Kinetic, Alien, Plasma, Blight and Void. Some technologies have the ability to take less damage from specified damage type(s); this is called Damage Resistance.

List of Damage Types

Energy Damage En

Energy Damage is represented by two yellow zig-zag bolts. It is caused by transferring a dangerous amount of raw energy directly to the target.

Energy-dealing technologies usually have short range but high damage output. The vast majority of Energy-type projectiles cannot be avoided.

Also see: Category:Energy Dealing and Category:Energy Resistant

Explosive Damage Ex

Explosive Damage is represented by an orange blast. It is caused by detonations, resulting in shockwaves and heat that harm the target.

Explosive-dealing technologies usually have moderate range and damage output. They also have an Area of Effect (AoE) that damages all enemies within. Contrary to popular belief, this damage is the same regardless of the distance from the explosion.

Also see: Category:Explosive Dealing and Category:Explosive Resistant

Kinetic Damage Ki

Kinetic Damage is represented by a blue swirl. It is caused by the kinetic impact of massive objects into the target.

Kinetic-dealing technologies usually have long range but low damage output. Almost all Kinetic-type projectiles can be dodged.

Also see: Category:Kinetic Dealing and Category:Kinetic Resistant

Alien Damage Al

Alien Damage is represented by a green circle swirl with a dot in the middle. It is a mysterious damage type dealt by Alien technology, its derivatives and a few Altairian weapons.

Alien-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Alien Damage is resisted by Xeno Division hulls and above, with the exception of Pharmakon. As such, Alien damage is especially effective against the latter.

Also see: Category:Alien Dealing and Category:Alien Resistant

Plasma Damage Pl

Plasma Damage is represented by a pink ellipse emitting shockwaves. It is a mysterious damage type dealt by Ancient Alien and Pharmakon technology, the latter of which is obtainable by players. Moreover, Damage Over Time effects from the Pharmakon faction also deal Plasma Damage.

Plasma-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Plasma Damage is resisted by A.X.I.S. hulls and above, with the exception of Umbra. As such, Plasma damage is especially effective against the latter.

Also see: Category:Plasma Dealing and Category:Plasma Resistant

Blight Damage Bl

Blight Damage is represented by an eight-sided star with a black center. It's a damage type mainly dealt by Umbra weapons, and works like a virus or corrosive substance, capable of eating through living things and hulls alike.

Blight-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Blight Damage is resisted by Umbra, Pharmakon, and higher tier hulls, but not by the Altairians. As such, Blight damage is especially effective against the latter.

Also see: Category:Blight Dealing and Category:Blight Resistant

Void Damage Vo

Void Damage is represented by a purple wormhole. It is a specialized damage type designed by the Marauders to wreck havoc on other factions.

According to the lore, Marauder technologies are repurposed versions of existing technologies, therefore it is only logical that they also exhibit characteristics of the traditional damage types (Energy, Explosive, Kinetic). They are also much more powerful than their traditional counterparts.

However, the majority of the NPC Targets have developed technology to defend themselves against the Marauders, and because of this, they have an innate 90% resistance to Void Damage. If possible, avoid using Marauder ships and weapons against NPCs. The only NPC targets that have no such resistance are the Alliance War Mining Outposts and Marauder targets.

Also see: Category:Void Dealing and Category:Void Resistant

Untyped Damage

Untyped Damage is damage that cannot be resisted by any means. While more common than some damage types, this "damage type" has never been officially mentioned in-game.

Untyped Damage only exists in base combat, in particular collateral damage and Solar Mines. Terminus Mines used to be able to do this type of damage, but in May 2019, they were changed to instead deal the normal 3 types.

Trivia

  • The "Kinetic" damage type was originally named "Projectile". The stat was renamed when "Projectile Range" was introduced, in order to avoid confusion between the two.