Galaxies[ | ]
Galaxies are the largest dividing block in the VEGA Conflict universe. They are generally considered as separate because fleets are unable to warp between them. You can, however, relocate your outpost between galaxies once every 24 hours, and send instant messages across them via the subspace connection.
List of galaxies:
- Galaxy
00
, also called the Betas. Its alternative name stems from the game's beta testing days, as this was the only galaxy that existed back then. This galaxy contains the Residential Sectors100
through600
. - Galaxy
01
, containing the Residential Sectors1100
through1600
. - Galaxies
02
through08
, similar to Galaxy01
. They no longer exist as of the writing of this text. - Galaxy
12
, containing the Residential Sectors12100
through12600
, was originally exclusive to Central/South America. - Galaxy
13
, containing the Residential Sectors13100
through13600
, was originally exclusive to East Asia. It no longer exists as of the writing of this text. - Negative versions of each galaxy, which acts as a repository for the outposts of inactive players.
Galaxies are often abbreviated as X
k (e.g. 1k for galaxy 01
) because they represent a collection of sectors with the same thousands digit.
From a technical standpoint, each galaxy represents a map server for the game. As such, the number of galaxies is closely tied to that of players. A prime example is Alien Armageddon, when KIXEYE closed down multiple servers to cut costs due to the lack of players.
Sectors[ | ]
Each galaxy is further divided into sectors. All fleets can travel between sectors in the same galaxy via Wormholes. Moreover, Wormhole Drives can be used to quickly travel between distant points, albeit with a lengthy cooldown.
The coordinate system for the Sector Map is Sector, x, y
. Both x
and y
range between 0 and 800 (900 for the Residential Sectors, 1000 for the Pharmakon sectors). Anything beyond that is considered as "Deep Space" (not to be confused with the term that refers to a network of sectors that are connected to the Residential Sector via various wormholes), which is inaccessible.
List of sectors for every galaxy G
:
- Sectors
G100
-G600
, collectively known as the Residential Sectors, which contain Xeno Grind Targets and below, including VSec Active and Supply Run fleets. - Sector
G700
(HYP
), the Hypergate or AXIS Sector, which contains A.X.I.S. Grind Targets plus overflow targets from other events. - Sector
19G000
(PHA
), the Pharmakon Sector, which contains Pharmakon Grind Targets. - Sector
29G000
(UMB
), the Umbra Sector, which contains Umbra Grind Targets. - Sector
39G000
(ALT
), the Altairian Sector, which contains Altairian Grind Targets. - Sector
12G000
(LIB
), the Liberatus Sector, which contains Liberatus Grind Targets. - Sector
15G000
(IMP
), the Liberatus Imperium Sector, which contains Liberatus Grind Targets. - Sector
3G000
(VOI
), the Marauder Sector, which contains Marauder Grind Targets. - Sector
4G000
(AXI
), the AXIS Activity Sector, which contains various NPC targets depending on the event. - Sector
8G000
(VOI
), the Marauder Activity Sector, which contains various NPC targets depending on the event. - Sector
10G000
(AW
), the Alliance War Sector, which contains NPC targets for Alliance War. - Sector
69G000
(PHA
), the PvP-enabled Pharmakon Activity Sector, containing various NPC targets depending on the event. - Sector
70G000
and71G000
(PHA
), the PvP-disabled Pharmakon Activity Sector, containing various NPC targets depending on the event. - Sector
79G000
(UMB
), the PvP-enabled Umbra Activity Sector, containing various NPC targets depending on the event. - Sector
80G000
and81G000
(UMB
), the PvP-disables Umbra Activity Sectors, containing various NPC targets depending on the event. - Sector
89G000
(ALT
), the PvP-enabled Altairian Activity Sector, containing various NPC targets depending on the event. - Sector
90G000
and91G000
(ALT
), the PvP-disabled Altairian Activity Sectors, containing various NPC targets depending on the event. - Sector
49G000
and50G000
and51G000
(LIB
), the PvP-disabled Liberatus Activity Sectors, containing various NPC targets depending on the event.
For example, the AXIS Activity Sector for galaxy 01
is sector 401000
.
NPC fleets in sector space travel towards Wormholes. NPC outposts, on the other hand, remain stationary until despawned.
Residential Sectors[ | ]
Residential Sectors get their name because planets, the only accommodation for player outposts, are unique to them. It is also the repository of grind targets between Tier 1 (Miner Rebellion) and Tier 6 (Xeno Division).
Each residential sector of code S
is made up of five solar systems. Each solar system contains five planets that rotate around a central Main Sequence Star; these planets are grouped together as follows: S01
-S05
, S06
-S10
, S11
-S15
, S16
-S20
and S21
-S25
.
The layout of each Residential Sector is unique within the same galaxy.
Wormholes[ | ]
- 5 Wormholes, each connecting to one of the other Residential Sectors.
- 1 Wormhole to the AXIS Sector.
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Planet | 25 (5 per solar system) |
|
Wormhole to Residential Sector | 5 |
|
Unstable Wormhole | 10 (2 per solar system) |
|
Glowing Rift | 10 (2 per solar system) | Depends on event |
Shimmering Rift | 10 (2 per solar system) | Depends on event |
Empty Space | 1 |
|
AXIS Sector[ | ]
Also called the Hypergate sector (according to the wormhole leading into that sector), this sector primarily serves as a hub that links the Residential Sector with various grind sectors. It is also the repository of grind targets for A.X.I.S. Hulls.
Wormholes[ | ]
- 6 Wormholes, each connecting to one of the Residential Sectors.
- 3 Wormholes to the Umbra Sector.
- 3 Wormholes to the Pharmakon Sector.
- 3 Wormholes to the AXIS Activity Sector.
- 3 Wormholes to the Marauder Sector (Alliance War Sector during Alliance War).
- 3 Wormholes to the Altairian Sector.
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Unstable Wormhole | 5 |
|
Empty Space | 6 |
|
AXIS Activity Sector[ | ]
This sector is one layer deeper than the AXIS Sector and may contain targets from various A.X.I.S.-related events such as Alien Strike.
Wormholes[ | ]
- 3 Wormholes to the AXIS Sector.
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Unstable Wormhole | 8 | Depends on event |
Bright Rift | 1 | Depends on event |
Glowing Rift | 1 | Depends on event |
Shimmering Rift | 1 | Depends on event |
Empty Space | 5 | Depends on event |
Marauder Sector[ | ]
This sector connects the AXIS Sector and the Marauder Activity Sector. It is also the repository of grind targets for past Marauder Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Luminous Rift | 8 |
|
Marauder Activity Sector[ | ]
This sector is one layer deeper than the Marauder Activity Sector and may contain targets from various Marauder-related events such as Void Strike.
It has an identical layout as the Marauder Sector.
Wormholes[ | ]
- 3 Wormholes to the Marauder Sector.
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Luminous Rift | 8 | Depends on event |
Altairian Sector[ | ]
This sector connects the AXIS Sector and the Altairian Activity Sector. It is also the repository of grind targets for past Altairian Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Bright Rift | 19 |
|
Shimmering Rift | 5 |
|
Glowing Rift | 5 |
|
Altairian Activity Sector[ | ]
This sector is one layer deeper than the Altairian Activity Sector and may contain targets from various Altairian-related events.
Wormholes[ | ]
- 3 Wormholes to the Altairian Activity Sector.
NPC Target Spawners[ | ]
The exact layout depends on the event that is being run in the sector.
Umbra Sector[ | ]
This sector connects the AXIS Sector and the Umbra Activity Sector. It is also the repository of grind targets for past Umbra Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Bright Rift | 9 |
|
Shimmering Rift | 8 |
|
Glowing Rift | 7 |
|
Umbra Activity Sector[ | ]
This sector is one layer deeper than the Umbra Activity Sector and may contain targets from various Umbra-related events.
Wormholes[ | ]
- 3 Wormholes to the Umbra Sector.
NPC Target Spawners[ | ]
The exact layout depends on the event that is being run in the sector.
Pharmakon Sector[ | ]
This sector connects the AXIS Sector and the Pharmakon Activity Sector. It is also the repository of grind targets for past Pharmakon Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Bright Rift | 5 |
|
Shimmering Rift | 9 |
|
Glowing Rift | 9 |
|
Pharmakon Activity Sector[ | ]
This sector is one layer deeper than the Pharmakon Activity Sector and may contain targets from various Pharmakon-related events.
Wormholes[ | ]
- 3 Wormholes to the Pharmakon Sector.
NPC Target Spawners[ | ]
The exact layout depends on the event that is being run in the sector.
Alliance War Sector[ | ]
This sector replaces the Marauder Activity Sector while Alliance War is active. It has a very similar layout as the Unstable Sector except with only three exit wormholes.
Wormholes[ | ]
- 3 Wormholes to the Marauder Sector.
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Collapsing Star | 11 | Depends on event |
Liberatus Sector[ | ]
This sector connects the AXIS Sector and the Liberatus Imperium Sector. It is also the repository of grind targets for past Liberatus Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Ominous Rift | 10 |
|
Liberatus Imperium Sector[ | ]
This sector connects the Liberatus Sector and the Liberatus Activity Sector. It is also the repository of grind targets for past Liberatus Hulls.
Wormholes[ | ]
NPC Target Spawners[ | ]
Name | Max Amount | NPC Targets Spawned |
---|---|---|
Ominous Rift | 10 |
|
Liberatus Activity Sector[ | ]
This sector is one layer deeper than the Liberatus Activity Sector and may contain targets from various Liberatus-related events.
Wormholes[ | ]
- 3 Wormholes to the Pharmakon Sector.
NPC Target Spawners[ | ]
The exact layout depends on the event that is being run in the sector.
Planets[ | ]
Planets are the starting point for new players because they contain various low-level NPC Targets that help them to progress forward.
The coordinate system for the Planet Map is Planet, Longitude, Altitude
. Longtitude
ranges between 0 and 360, while Altitude
ranges between 0 and 150. The use of Longtitude
is technically incorrect because everything on the map orbits around the planet, as indicated by the visuals.
As you may have noticed, planets are typically full of player outposts. The maximum number of outposts per planet is believed to be in the hundreds.
You can find low-level cargo and crafting fleets spawning from Resource Fields. While Helium-3 and Mineral Ore Resource Fields are scattered everywhere, Antimatter Resource Fields can only be found near Alien Artifacts, which are located at longitudes 90 and 270.
These low-level fleets head towards the nearest VEGA Processing Complexes, which are located at longitudes 45, 135, 225 and 315.
Trivia[ | ]
- NPC fleets are presumed to have warped to a sector inaccessible to the players after reaching the destination Wormhole as they fail to appear on the other side from the player's perspective.
- Originally, fleets that spawn from planets into sector space appear in the middle of VEGA Processing Complexes in-planet; they may be attacked during this phase.
- Residential Sectors were previously the main setting of Tier 4-5 Feature Events.
- During Alien Decimation and Decimation, some NPC fleets instead traveled in the opposite direction: from Wormholes to planets. However, they are likewise nowhere to be seen after entering planetary orbit.
- During the 20th Alliance War, the Alliance War sector
10G000
spawned at the current location of the Marauder Sector, with exit wormholes leading directly to the Hypergate Sector. - The "Empty Space" that NPC outposts spawn around in Residential Sectors originally contained temporary wormholes to one of the below sectors:
- Sector
G700
was originally the Forsaken Sector, the main setting of Crafting Event. It was removed when Deep Space was introduced. - Sector
G800
was originally the Unstable Sector, the main setting of Alliance War. It was removed when Deep Space was introduced. - Sector
G900
was originally the Forsaken Sector, the main setting of Tier 6 Feature Events and Alien Strike. It was removed when Deep Space was introduced. - Sector
G900
was originally the Carmine Nebula, the main setting of Tier 7 Feature Events. It was removed when Deep Space was introduced.
- Sector
- The early December 2019 update introduced Ephemeral Rifts, which act as exit points for NPC Targets. It also increased the number of Tier 7 event sectors per galaxy from 1 to 3 per faction. As a result, the Tier 7 Deep Space sectors had their layouts changed.
- The Liberatus sectors were introduced by the Liberation event.
Gallery[ | ]
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