HEX Missile Turret

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HEX Missile   HEX Missile Turret

HEX Missile Turret   Frenzied HEX Missile Turret

The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage.
  — In-Game Description 

Stats[edit | edit source]

HEX Missile Turret I
DPS 18 Explosive 31 Explosive 54 Explosive 95 Explosive 166 Explosive
Mass 125 t 220 t 385 t 675 t 1,185 t
Range 3,000-7,250 m
Speed 1,000 m/s
AoE Radius 300 m
Spread 40 deg
Firing Cycle C: 1.0 / F: 2.6 / R: 3.4 / N: 2-6
Module XP 3,253 XP 5,003 XP 7,761 XP 12,129 XP 18,832 XP
RESEARCH ArmsLabResearch.png
Prerequisites Previous level of HEX Missile Turret,
Coil Driver Turret I
Arms Lab Required V VI VII VIII IX
Time Time.png 1h 25m 20s 4h 16m 00s 12h 48m 00s 1d 14h 24m 4d 19h 12m
Mineral Ore MineralOre.png 770,987 2,191,229 7,773,747 15,615,060 31,733,549
Antimatter Antimatter.png 40,578 243,470 1,371,838 3,903,765 10,577,850
Module XP 814 XP 1,251 XP 1,941 XP 3,033 XP 4,708 XP
EQUIP ModuleRefit.png
Time Time.png 4m 16s 12m 48s 38m 24s 1h 55m 12s 5h 45m 36s
Mineral Ore MineralOre.png 158,255 474,768 1,770,785 3,652,648 7,648,179
Antimatter Antimatter.png 0 0 196,754 644,585 1,912,045

General[edit | edit source]

The HEX Missile Turret is a HEX Missile adapted for base defence, sharing similar properties. It is a popular defense for mid-level players.

It fires bursts of red plasma bolts with a significant spread.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

HEX Missile Turrets are oriented for medium-range defence, with massive firepower at higher levels, especially against grouped enemies. Therefore, they are excellent complements for both long-range and short-range turrets.

While the plasma bolts are slow-moving, their numerosity and spread make it extremely difficult for enemies to dodge every shot.

Disadvantages[edit | edit source]

HEX Missile Turrets have relatively small AoE. Unless boosted by AM Detonators, they are unlikely to damage multiple enemies at once. Their large spread means that only a fraction of shots will hit single targets, greatly reducing the effectiveness of this weapon.

They can also be outranged by destroyers equipped with Mass Drivers, thus it is important to back them up with long-range weaponry such as Kinetic Driver Turrets. However, the difference is so small that sniper decoys often wander into the range of HEX Missile Turrets anyways.

Trivia[edit | edit source]

  • The HEX Missile Turret was once called the Heavy Plasma Charger, which had been renamed to Plasma Turret, then Plasma Missile Turret.
  • The number of shots per volley differs by level: 2, 3, 4, 5, 6
  • The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

Gallery[edit | edit source]