Impulse Beam Turret

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Impulse Beam   Impulse Beam Turret

The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage.
  — In-Game Description 

Stats[edit | edit source]

Impulse Beam Turret I
DPS 96 Energy 146 Energy 224 Energy
Mass 424 t 869 t 1,958 t
Range 0-4,700 m
Speed 3,000 m/s
Firing Cycle C: 3.0 / F: 2.0 / R: 2.0 / N: 10
Traits BeamPass Through
Module XP 108,315 XP 186,613 XP 247,614 XP
BLUEPRINT CompleteBlueprint.png
Arms Lab Required V VII IX
EQUIP ModuleRefit.png
Time Time.png 1h 10m 30s 7h 50m 30s 12h 01m 15s
Mineral Ore MineralOre.png 788,137 4,824,308 7,343,415
Antimatter Antimatter.png 139,083 1,608,103 2,447,805

General[edit | edit source]

The Impulse Beam Turret is the base version of the Impulse Beam.

It fires an unstoppable bright yellow beam after charging up for a few seconds, much like its ship counterpart.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Impulse Beam Turret firing

Impulse Beam Turrets have good firepower and never miss, typical of Energy weapons.

They have relatively long range compared to other similar weapons, enough to catch a sniper decoy off guard if equipped with Focused Optics V.

Disadvantages[edit | edit source]

Impulse Beam Turrets have low range and can be easily sniped by destroyers.

Like most Energy weapons, Impulse Beam Turrets are inferior to the SICO Missile Turret, which has more range and firepower.

Impulse Beam Turrets carry a large amount of XP, making your base more vulnerable to high-level fleets.

Trivia[edit | edit source]

  • The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

Gallery[edit | edit source]