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Impulse Beam   Impulse Beam Turret


The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage.
  — In-Game Description 

Stats[ | ]

Impulse Beam Turret I
ImpulseBeamTurret1
II
ImpulseBeamTurret2
III
ImpulseBeamTurret3
SPECIFICATIONS Notepad
DPS 96 Energy 146 Energy 224 Energy
Mass 424 t 869 t 1,958 t
Range 0-4,700 m
Speed 3,000 m/s
Firing Cycle C: 3.0 / F: 2.0 / R: 2.0 / N: 10
Traits BeamPass Through
Module XP 108,315 XP 186,613 XP 247,614 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required V VII IX
EQUIP ModuleRefit
Time Time 1h 10m 30s 7h 50m 30s 12h 01m 15s
Mineral Ore MineralOre 788,137 4,824,308 7,343,415
Antimatter Antimatter 139,083 1,608,103 2,447,805


General[ | ]

The Impulse Beam Turret is the base version of the Impulse Beam.

It fires an unstoppable bright yellow beam after charging up for a few seconds, much like its ship counterpart.

Strategy and Setup[ | ]

Advantages[ | ]

ImpulseTurret 2

Impulse Beam Turret firing

Impulse Beam Turrets have good firepower and never miss, typical of Energy weapons.

They have relatively long range compared to other similar weapons, enough to catch a sniper decoy off guard if equipped with Focused Optics V.

Disadvantages[ | ]

Impulse Beam Turrets have low range and can be easily sniped by destroyers.

Like most Energy weapons, Impulse Beam Turrets are inferior to the SICO Missile Turret, which has more range and firepower.

Impulse Beam Turrets carry a large amount of XP, making your base more vulnerable to high-level fleets.

Trivia[ | ]

  • The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

Gallery[ | ]


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