Impulse Beam Turret
|Impulse Beam||Impulse Beam Turret|
|“||The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage.||”|
|— In-Game Description|
Stats[edit | edit source]
|Impulse Beam Turret||I||II||III|
|Mass||424 t||869 t||1,958 t|
|Firing Cycle||C: 3.0 / F: 2.0 / R: 2.0 / N: 10|
|Traits||Beam, Pass Through|
|Module XP||108,315 XP||186,613 XP||247,614 XP|
|Arms Lab Required||V||VII||IX|
|Time||1h 10m 30s||7h 50m 30s||12h 01m 15s|
General[edit | edit source]
The Impulse Beam Turret is the base version of the Impulse Beam.
It fires an unstoppable bright yellow beam after charging up for a few seconds, much like its ship counterpart.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Impulse Beam Turrets have good firepower and never miss, typical of Energy weapons.
They have relatively long range compared to other similar weapons, enough to catch a sniper decoy off guard if equipped with Focused Optics V.
Disadvantages[edit | edit source]
Impulse Beam Turrets have low range and can be easily sniped by destroyers.
Like most Energy weapons, Impulse Beam Turrets are inferior to the SICO Missile Turret, which has more range and firepower.
Impulse Beam Turrets carry a large amount of XP, making your base more vulnerable to high-level fleets.
Trivia[edit | edit source]
- The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Gallery[edit | edit source]
Impulse Beam Turrets taking out an Alien Reaper