|Interceptor Squadron||Interceptor Wing|
|“||The Interceptor Wing is launched from the Fleet Bay. Its many long-range ships come fitted with Kinetic weapons.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||312 t||436 t||612 t|
|Flight Time||30 s|
|Hull XP||9,382 XP||12,580 XP||16,818 XP|
|Arms Lab Required||VI||VIII||X|
|Time||21m 10s||3h 10m 10s||9h 30m 25s|
General[edit | edit source]
|“||The Interceptor Wing launches from your Fleet Bay, loaded with Kinetic weapons.||”|
The Interceptor Wing is the base variant of the Interceptor Squadron, most often used in medium-level bases.
It travels directly towards targets that enter its scramble range. In combat, it looks identical to the Interceptor Squadron but has a stronger blue aura.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Interceptor Wings have a very long range and can defend against sniper fleets from many angles.
Similar to the ship version, they can also be used to bait the first shots, allowing other wings such as the Bomber Wing to sneak in and deal damage.
Interceptor Wings are very lightweight, allowing more durability on your modules.
Disadvantages[edit | edit source]
Interceptor Wings severely lack firepower. On top of that, they travel slowly, meaning that they will most likely be shot down before dealing any significant damage.
Having an even longer range than Bomber Wings, they can be exploited even further by destroyers to damage structures that are otherwise out of range.
Trivia[edit | edit source]
- The Interceptor Wing has the highest range of all player-obtainable base squadrons at 9,500 m, tied with the Spectre Wing.
- The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Gallery[edit | edit source]
Interceptor Wings taking out Lance Destroyers