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{{QuintupleTab|Overdrive/A.X.I.S.|Overdrive/Altairian|Overdrive/Umbra|Overdrive/Pharmakon|Overdrive/Spectre|Title 1 = A.X.I.S. Overdrives|Title 2 = Altairian Overdrives|Title 3 = Umbra Overdrives|Title 4 = Pharmakon Overdrives|Title 5 = Spectre Overdrives}}
__NOTOC__
 
==List of Pharmakon Overdrives==
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== General Pharmakon Overdrives ==
===Trojan Phase State===
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=== Basic Phase State ===
The [[Trojan Cruiser]] receives a bonus to forward speed when in [[Phase State]].
+
All Pharmakon Hulls gain screen defense but suffer from longer charge and cooldown time when in [[Phase State]].
   
 
{{SmartTableStart}}
 
{{SmartTableStart}}
{{SmartTableValueRow|Trojan (Phase State)|5|I; II; III; IV; V|1}}
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{{SmartTableValueRow|Basic Phase State|1|I|1}}
  +
{{SmartTableSpanRow|Specifications}}
{{SmartTableValueRow|Ship Speed (%)|5|+140%; {{SpanGreen|+155%}}; {{SpanGreen|+170%}}; {{SpanGreen|+185%}}; {{SpanGreen|+200%}}}}
 
  +
{{SmartTableValueRow|Screen Defense|1|+10%}}
  +
{{SmartTableValueRow|Charge Time (%)|1|+50%}}
  +
{{SmartTableValueRow|Cooldown Time (%)|1|+50%}}
 
{{SmartTableEnd}}
 
{{SmartTableEnd}}
   
  +
== Tier 7 Pharmakon Overdrives ==
Upon exiting Phase State, the Trojan Cruiser gains resistance to most damage types and reduced DoT Damage Threshold for a short period of time.
 
  +
=== Tier 7 Phase State ===
  +
Tier 7 Pharmakon Hulls such as the [[Trojan Cruiser]], other than the [[Plexus Carrier]] and [[Segfault Dreadnought]], receive a bonus to forward and strafe speed when in [[Phase State]]. This is in addition to the effects of [[Basic Phase State]].
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Tier 7 Phase State|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Speed (%)|5|+140%; {{SpanGreen|+155%}}; {{SpanGreen|+170%}}; {{SpanGreen|+185%}}; {{SpanGreen|+200%}}}}
  +
{{SmartTableValueRow|Strafe (%)|5|+140%; {{SpanGreen|+155%}}; {{SpanGreen|+170%}}; {{SpanGreen|+185%}}; {{SpanGreen|+200%}}}}
  +
{{SmartTableEnd}}
  +
  +
===Trojan Phase State===
  +
See [[#Tier 7 Phase State|here]] for a list of modifiers that apply when the [[Trojan Cruiser]] is in [[Phase State]].
  +
  +
Upon exiting Phase State, the Trojan Cruiser gains resistance to most damage types and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.
   
 
{{SmartTableStart}}
 
{{SmartTableStart}}
 
{{SmartTableValueRow|Trojan (Exiting Phase State)|5|I; II; III; IV; V|1}}
 
{{SmartTableValueRow|Trojan (Exiting Phase State)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
{{SmartTableValueRow|Duration|5|3}}
 
  +
{{SmartTableValueRow|Duration|5|6}}
 
{{SmartTableValueRow|DoT Damage Threshold|5|-10%; {{SpanGreen|-15%}}; {{SpanGreen|-20%}}; {{SpanGreen|-25%}}; {{SpanGreen|-30%}}}}
 
{{SmartTableValueRow|DoT Damage Threshold|5|-10%; {{SpanGreen|-15%}}; {{SpanGreen|-20%}}; {{SpanGreen|-25%}}; {{SpanGreen|-30%}}}}
{{SmartTableValueRow|Exophase Resist|5|+10%; {{SpanGreen|+15%}}; {{SpanGreen|+20%}}; {{SpanGreen|+25%}}; {{SpanGreen|+30%}}}}
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{{SmartTableValueRow|Metaphase Resist|5|10%; {{SpanGreen|15%}}; {{SpanGreen|20%}}; {{SpanGreen|25%}}; {{SpanGreen|30%}}}}
{{SmartTableValueRow|Plasma Resist|5|+10%; {{SpanGreen|+15%}}; {{SpanGreen|+20%}}; {{SpanGreen|+25%}}; {{SpanGreen|+30%}}}}
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{{SmartTableValueRow|Plasma Resist|5|10%; {{SpanGreen|15%}}; {{SpanGreen|20%}}; {{SpanGreen|25%}}; {{SpanGreen|30%}}}}
{{SmartTableValueRow|Blight Resist|5|+10%; {{SpanGreen|+15%}}; {{SpanGreen|+20%}}; {{SpanGreen|+25%}}; {{SpanGreen|+30%}}}}
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{{SmartTableValueRow|Blight Resist|5|10%; {{SpanGreen|15%}}; {{SpanGreen|20%}}; {{SpanGreen|25%}}; {{SpanGreen|30%}}}}
 
{{SmartTableEnd}}
 
{{SmartTableEnd}}
  +
  +
===Stargazer Phase State===
  +
See [[#Tier 7 Phase State|here]] for a list of modifiers that apply when the [[Stargazer Cruiser]] is in [[Phase State]].
  +
  +
Upon exiting Phase State, the Stargazer Cruiser gains resistance to Void damage and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.
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  +
{{SmartTableStart}}
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{{SmartTableValueRow|Stargazer (Exiting Phase State)|5|I; II; III; IV; V|1}}
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{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|5|6}}
  +
{{SmartTableValueRow|DoT Damage Threshold|5|-10%; {{SpanGreen|-15%}}; {{SpanGreen|-20%}}; {{SpanGreen|-25%}}; {{SpanGreen|-30%}}}}
  +
{{SmartTableValueRow|Void Resist|5|10%; {{SpanGreen|15%}}; {{SpanGreen|20%}}; {{SpanGreen|25%}}; {{SpanGreen|30%}}}}
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{{SmartTableEnd}}
  +
  +
===Daemon Phase State===
  +
See [[#Tier 7 Phase State|here]] for a list of modifiers that apply when the [[Daemon Battleship]] is in [[Phase State]].
  +
  +
Upon exiting Phase State, the Daemon Battleship inflicts extra DoT Stacks, as well as improved Torpedo speed and AoE. These bonuses become inactive when the ship is in Phase State.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Daemon (Exiting Phase State)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|5|6}}
  +
{{SmartTableValueRow|DoT Stacks|5|+5; {{SpanGreen|+10}}; {{SpanGreen|+15}}; {{SpanGreen|+20}}; {{SpanGreen|+25}}}}
  +
{{SmartTableValueRow|Applies to|5|Torpedo}}
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{{SmartTableValueRow|Weapon Speed (%)|5|+10%; {{SpanGreen|+20%}}; {{SpanGreen|+30%}}; {{SpanGreen|+40%}}; {{SpanGreen|+50%}}}}
  +
{{SmartTableValueRow|AoE Radius (%)|5|+50%; {{SpanGreen|+60%}}; {{SpanGreen|+70%}}; {{SpanGreen|+80%}}; {{SpanGreen|+100%}}}}
  +
{{SmartTableEnd}}
  +
  +
===Grandmaster Phase State===
  +
Identical to [[Daemon Phase State]].
  +
  +
===Segfault Phase State===
  +
The [[Segfault Dreadnought]] receives a bonus to turning, forward speed and acceleration when in [[Phase State]]. This is in addition to the effects of [[Basic Phase State]].
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Segfault (Phase State)|6|I; II; III; IV; V; VI|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Speed|6|{{SpanGreen|+600}}; {{SpanGreen|+700}}; {{SpanGreen|+800}}; {{SpanGreen|+900}}; {{SpanGreen|+1,000}}; {{SpanGreen|+1,100}}}}
  +
{{SmartTableValueRow|Turning|6|+39.0}}
  +
{{SmartTableValueRow|Acceleration|6|+580}}
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{{SmartTableEnd}}
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  +
Upon exiting Phase State, the Segfault Dreadnought inflicts extra DoT Stacks on its target for a short period of time. These bonuses become inactive when the ship is in Phase State.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Segfault (Exiting Phase State)|6|I; II; III; IV; V; VI|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|6|3; {{SpanGreen|4}}; {{SpanGreen|5}}; {{SpanGreen|6}}; {{SpanGreen|7}}; {{SpanGreen|8}}}}
  +
{{SmartTableValueRow|DoT Damage Threshold|6|-10%; {{SpanGreen|-13%}}; {{SpanGreen|-16%}}; {{SpanGreen|-19%}}; {{SpanGreen|-22%}}; {{SpanGreen|-25%}}}}
  +
{{SmartTableValueRow|DoT Stacks|6|+5; {{SpanGreen|+10}}; {{SpanGreen|+15}}; {{SpanGreen|+20}}; {{SpanGreen|+25}}; {{SpanGreen|+30}}}}
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{{SmartTableEnd}}
  +
  +
===Inhibitor Phase State===
  +
See [[#Tier 7 Phase State|here]] for a list of modifiers that apply when the [[Inhibitor Battlecruiser]] is in [[Phase State]].
  +
  +
Upon exiting Phase State, the Inhibitor Battlecruiser gains a small DPS bonus, as well as screen resistance to all damage types except for [[Alien Damage]] and [[Void Damage]], for a short period of time. These bonuses become inactive when the ship is in Phase State.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Inhibitor (Exiting Phase State)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|5|2; {{SpanGreen|3}}; {{SpanGreen|4}}; {{SpanGreen|5}}; {{SpanGreen|6}}}}
  +
{{SmartTableValueRow|DPS|5|+10%}}
  +
{{SmartTableValueRow|Applies to|5|Screen}}
  +
{{SmartTableValueRow|Metaphase Resist|5|10.0%; {{SpanGreen|15.0%}}; {{SpanGreen|20.0%}}; {{SpanGreen|25.0%}}; {{SpanGreen|30.0%}}}}
  +
{{SmartTableValueRow|Plasma Resist|5|10.0%; {{SpanGreen|15.0%}}; {{SpanGreen|20.0%}}; {{SpanGreen|25.0%}}; {{SpanGreen|30.0%}}}}
  +
{{SmartTableValueRow|Blight Resist|5|4.0%; {{SpanGreen|8.0%}}; {{SpanGreen|12.0%}}; {{SpanGreen|16.0%}}; {{SpanGreen|20.0%}}}}
  +
{{SmartTableEnd}}
  +
  +
It also inflicts the [[Ablative Suppression]] effect upon its enemies.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Inhibitor (Ablative Suppression)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Damage Threshold|5|-20%; {{SpanGreen|-30%}}; {{SpanGreen|-40%}}; {{SpanGreen|-50%}}; {{SpanGreen|-60%}}}}
  +
{{SmartTableValueRow|Ablative Recovery|5|-25; {{SpanGreen|-50}}; {{SpanGreen|-75}}; {{SpanGreen|-100}}; {{SpanGreen|-125}}}}
  +
{{SmartTableValueRow|Ablative Suppression Duration|5|6; {{SpanGreen|9}}; {{SpanGreen|12}}; {{SpanGreen|15}}; {{SpanGreen|18}}}}
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{{SmartTableEnd}}
  +
  +
===Omega Phase State===
  +
See [[#Tier 7 Phase State|here]] for a list of modifiers that apply when the [[Omega]] is in [[Phase State]].
  +
  +
Upon exiting Phase State, the Omega inflicts extra DoT Stacks but loses almost all of its manueverability. It also gains extra screen resistance to all damage types except for [[Alien Damage]] and [[Void Damage]]. These bonuses become inactive when the ship is in Phase State.
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  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Omega (Exiting Phase State)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|5|2.00; {{SpanGreen|2.25}}; {{SpanGreen|2.50}}; {{SpanGreen|2.75}}; {{SpanGreen|3.00}}}}
  +
{{SmartTableValueRow|DoT Stacks|5|+100}}
  +
{{SmartTableValueRow|Speed (%)|5|-100%}}
  +
{{SmartTableValueRow|Turning (%)|5|-50%}}
  +
{{SmartTableValueRow|Strafe (%)|5|-100%}}
  +
{{SmartTableValueRow|Rear Speed (%)|5|-100%}}
  +
{{SmartTableValueRow|Applies to|5|Screen}}
  +
{{SmartTableValueRow|Metaphase Resist|5|10.0%; {{SpanGreen|12.5%}}; {{SpanGreen|15.0%}}; {{SpanGreen|17.5%}}; {{SpanGreen|20.0%}}}}
  +
{{SmartTableValueRow|Plasma Resist|5|10.0%; {{SpanGreen|12.5%}}; {{SpanGreen|15.0%}}; {{SpanGreen|17.5%}}; {{SpanGreen|20.0%}}}}
  +
{{SmartTableValueRow|Blight Resist|5|10.0%; {{SpanGreen|12.5%}}; {{SpanGreen|15.0%}}; {{SpanGreen|17.5%}}; {{SpanGreen|20.0%}}}}
  +
{{SmartTableEnd}}
  +
  +
===Omega Beam===
  +
Upon exiting Phase State, the [[Omega]] automatically charges up a beam that is 750 m wide and fires it directly forwards, regardless of whether an enemy is in range. The DPS listed here does not take firing cycle into account.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Omega Beam|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Plasma DPS|5|500; {{SpanGreen|625}}; {{SpanGreen|750}}; {{SpanGreen|875}}; {{SpanGreen|1,000}}}}
  +
{{SmartTableValueRow|Projectile Range|5|5,000}}
  +
{{SmartTableValueRow|Charge Time|5|1}}
  +
{{SmartTableValueRow|Firing Time|5|1.00; {{SpanGreen|1.25}}; {{SpanGreen|1.50}}; {{SpanGreen|1.75}}; {{SpanGreen|2.00}}}}
  +
{{SmartTableEnd}}
  +
  +
=== Network Sync ===
  +
When the [[Plexus Carrier]] or [[Nerve Carrier]] takes enough screen damage (in terms of Phase Energy lost when not in [[Phase State]]), it projects the [[Phase Field]] for a moderate duration. A short cooldown is also initiated when the field is generated, after which the damage counter is allowed to reaccumulate.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Network Sync|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Damage Required|3|3,500; {{SpanRed|4,000}}; {{SpanRed|4,500}}}}
  +
{{SmartTableValueRow|Duration|3|8}}
  +
{{SmartTableValueRow|Support|3|[[Phase Field]]}}
  +
{{SmartTableValueRow|Cooldown|3|4}}
  +
{{SmartTableEnd}}
  +
  +
=== Laser Array ===
  +
When 3 or more enemy ships are within the targeting arc of the [[Plexus Carrier]], a long-range beam weapon is activated that targets different enemies unless a primary target is in range (in which case all three beams focus on the same target). Note that each beam carries the listed DPS.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Laser Array (PL)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Plasma DPS|5|575; {{SpanGreen|700}}; {{SpanGreen|825}}; {{SpanGreen|950}}; {{SpanGreen|1,075}}}}
  +
{{SmartTableValueRow|Range|5|0-11,000}}
  +
{{SmartTableValueRow|Module Damage|5|-100%}}
  +
{{SmartTableValueRow|Firing Cycle|5|C: 0.2 / F: 2.8 / R: 2.2 / N: 14}}
  +
{{SmartTableEnd}}
  +
  +
A very similar version is available to the [[Nerve Carrier]].
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Laser Array (VO)|5|I; II; III; IV; V|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Void DPS|5|575; {{SpanGreen|700}}; {{SpanGreen|825}}; {{SpanGreen|950}}; {{SpanGreen|1,075}}}}
  +
{{SmartTableValueRow|Range|5|0-11,000}}
  +
{{SmartTableValueRow|Module Damage|5|-100%}}
  +
{{SmartTableValueRow|Firing Cycle|5|C: 0.2 / F: 2.8 / R: 2.2 / N: 14}}
  +
{{SmartTableEnd}}
  +
  +
The effects last until 3 seconds after the condition is no longer satisfied.
  +
  +
== Tier 8 Pharmakon Overdrives ==
  +
=== Tier 8 Phase State ===
  +
Tier 8 Pharmakon hulls such as the [[Operator]], other than the [[Zettabyte Dreadnought]], receive a bonus to forward, strafe and turning speed when in [[Phase State]]. This is in addition to the effects of [[Basic Phase State]].
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Tier 8 (Phase State)|1|I|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Speed (%)|1|+200%}}
  +
{{SmartTableValueRow|Turning (%)|1|+200%}}
  +
{{SmartTableValueRow|Strafe (%)|1|+200%}}
  +
{{SmartTableEnd}}
  +
  +
=== Rupture (Exiting Phase State) ===
  +
Upon exiting [[Phase State]], the [[Operator]] instantly fires a burst of weapon projectiles, with a massive damage boost.
  +
  +
More precisely, the [[Firing Cycle]] of each equipped weapon is instantly set to the [[Firing Cycle#Firing|firing phase]] when the overdrive is activated. For the duration of the overdrive, the charge and reload times are both reduced by 1 second, given that the minimum charge time is 0.4 seconds and the minimum reload time is 0.2 seconds, and the damage boost, aka "DPS Boost", is applied (despite its name, it does not account for the increased fire rate so the real boost in DPS may be greater than this value). If the weapon was previously in the charging phase with remaining duration less than 1 second, an additional projectile may be fired during the firing phase when the overdrive is activated, extending that firing phase by 0.2 seconds. Due to how the game handles changes to the Firing Cycle, the charge and reload times are functionally unaffected for values at or above the duration of the overdrive, which is 2.0 seconds.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Rupture|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Duration|3|2}}
  +
{{SmartTableValueRow|DPS|3|+500%; {{SpanGreen|+525%}}; {{SpanGreen|+550%}}}}
  +
{{SmartTableEnd}}
  +
  +
=== Fracture ===
  +
Upon exiting [[Phase State]], the [[Vector]] fires a homing projectile that deals Plasma damage and can ricochet across multiple enemies. If there are no enemies in weapon range, the projectile is fired blindly from the front of the hull instead.
  +
  +
With bonus health damage and ablative recovery suppression, it is especially devastating against [[Umbra]] hulls.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Fracture|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Plasma Damage|3|4,000; {{SpanGreen|5,000}}; {{SpanGreen|7,000}}}}
  +
{{SmartTableValueRow|Weapon Speed|3|5,000}}
  +
{{SmartTableValueRow|Projectile Range|3|9,000}}
  +
{{SmartTableValueRow|Ricochet|3|3}}
  +
{{SmartTableValueRow|Ricochet Per Target|3|2}}
  +
{{SmartTableValueRow|Ricochet Detection Range|3|3,500}}
  +
{{SmartTableValueRow|Max Ricochet Angle|3|360}}
  +
{{SmartTableValueRow|Ricochet Projectile Range|3|4,000}}
  +
{{SmartTableValueRow|Ricochet Damage Modifier|3|100%}}
  +
{{SmartTableValueRow|Health Damage|3|+25%}}
  +
{{SmartTableValueRow|Ablative Recovery|3|-50%}}
  +
{{SmartTableValueRow|Ablative Suppression Duration|3|10}}
  +
{{SmartTableValueRow|Traits|3|Homing, Pass Through}}
  +
{{SmartTableEnd}}
  +
  +
=== Zettabyte Phase State ===
  +
The [[Zettabyte Dreadnought]] receives a bonus to forward, strafe, turning speed as well as acceleration when in [[Phase State]]. This is in addition to the effects of [[Basic Phase State]].
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Zettabyte (Phase State)|1|I|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Speed (%)|1|+200%}}
  +
{{SmartTableValueRow|Strafe (%)|1|+200%}}
  +
{{SmartTableValueRow|Turning|1|+39.0}}
  +
{{SmartTableValueRow|Acceleration|1|+580}}
  +
{{SmartTableEnd}}
  +
  +
=== Giga-Pulse ===
  +
When the [[Zettabyte Dreadnought]] takes enough screen damage (in terms of Phase Energy lost when not in [[Phase State]]), it emits a huge shockwave that deals modest DPS. A huge bonus to DoT Stacks is also applied for a brief moment (around 1 second).
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Giga-Pulse|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Damage Required|3|10,000; {{SpanRed|15,000}}; {{SpanRed|20,000}}}}
  +
{{SmartTableValueRow|Plasma Damage|3|1,000; {{SpanGreen|1,500}}; {{SpanGreen|2,000}}}}
  +
{{SmartTableValueRow|AoE Radius|3|8,000}}
  +
{{SmartTableValueRow|Duration|3|1.0}}
  +
{{SmartTableValueRow|DoT Stacks|3|+1,000}}
  +
{{SmartTableEnd}}
  +
  +
=== Stutter Salvo ===
  +
When the [[Zettabyte Dreadnought]] enters Phase State, it fires a homing torpedo that explodes with huge AoE and slows enemies caught in the blast.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Stutter Salvo|6|I; II; III; IV; V; VI|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Plasma Damage|6|3,000; {{SpanGreen|4,000}}; {{SpanGreen|5,000}}; {{SpanGreen|6,000}}; {{SpanGreen|7,000}}; {{SpanGreen|8,000}}}}
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{{SmartTableValueRow|Stasis Potency|6|25%; 25%; {{SpanGreen|50%}}; 50%; {{SpanGreen|75%}}; 75%}}
  +
{{SmartTableValueRow|Stasis Duration|6|3.8}}
  +
{{SmartTableValueRow|Range|6|0-12,000}}
  +
{{SmartTableValueRow|Projectile Range|6|14,000}}
  +
{{SmartTableValueRow|Speed|6|3,000}}
  +
{{SmartTableValueRow|AoE Radius|6|6,000}}
  +
{{SmartTableValueRow|Traits|6|Homing}}
  +
{{SmartTableEnd}}
  +
  +
=== Defrag ===
  +
Upon exiting [[Phase State]], the [[Monitor]] emits a shockwave centered on itself (regardless of whether any enemies are in range), damaging all enemies within. After 1 second, another shockwave is emitted for 2x the damage, then yet another one after 1 second for 4x the initial damage.
  +
  +
With bonus health damage, it is extra effective against [[Umbra]] hulls.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Defrag|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Plasma Damage|3|400; {{SpanGreen|600}}; {{SpanGreen|800}}}}
  +
{{SmartTableValueRow|Plasma Damage|3|800; {{SpanGreen|1,200}}; {{SpanGreen|1,600}}}}
  +
{{SmartTableValueRow|Plasma Damage|3|1,600; {{SpanGreen|2,400}}; {{SpanGreen|3,200}}}}
  +
{{SmartTableValueRow|Range|3|0-5,500}}
  +
{{SmartTableValueRow|AoE Radius|3|5,500}}
  +
{{SmartTableValueRow|Health Damage|3|+25%}}
  +
{{SmartTableEnd}}
  +
  +
Note: If the fleet enters Phase State before the duration ends, the remaining shockwaves will still fire.
  +
  +
=== Ancillary Routine ===
  +
When the [[Monitor]] takes enough screen damage (in terms of Phase Energy lost when not in [[Phase State]]), it launches several drones that have a large amount of health and apply [[Ablative Suppression]], but otherwise do very little damage. If the drones are destroyed, they can be relaunched for the duration of the overdrive.
  +
  +
The damage counter cannot be refilled until after the overdrive ends.
  +
  +
{{SmartTableStart}}
  +
{{SmartTableValueRow|Ancillary Routine|3|I; II; III|1}}
  +
{{SmartTableSpanRow|Specifications}}
  +
{{SmartTableValueRow|Damage Required|3|2,000}}
  +
{{SmartTableValueRow|Duration|3|15}}
  +
{{SmartTableValueRow|Drone Count|3|2; {{SpanGreen|3}}; {{SpanGreen|4}}}}
  +
{{SmartTableValueRow|Plasma DPS|3|150; {{SpanGreen|250}}; {{SpanGreen|400}}}}
  +
{{SmartTableValueRow|Flight Time|3|15}}
  +
{{SmartTableValueRow|Scramble|3|6,000}}
  +
{{SmartTableValueRow|Speed|3|1,800}}
  +
{{SmartTableValueRow|Health|3|10,000; {{SpanGreen|12,500}}; {{SpanGreen|15,000}}}}
  +
{{SmartTableValueRow|Ablative Recovery|3|-50%}}
  +
{{SmartTableValueRow|Ablative Suppression Duration|3|10}}
  +
{{SmartTableEnd}}
  +
  +
==Trivia==
  +
*The [[Inhibitor Battlecruiser]]'s Exiting Phase State overdrive had its Blight resistance reduced to 4% per level in the early May 2019 update. Apparently, the bonuses stack additively with existing screen resistances; the old values enabled the [[Blight Screen]] to reach over 100% resistance to [[Blight Damage]].
  +
*Omega Beam is the first Pharmakon overdrive with a non-generic name.
  +
*The Phasing revamp during early November 2019 changed the duration of various Exiting Phase State overdrives.
  +
*The [[Phasing]] revamp in early November 2019 changed the activation condition of Network Sync to be based on Phase Energy instead of Screen Energy.
  +
*The Exiting Phase State overdrive for the [[Operator]] is named as "Rupture" in the detailed stat block.
  +
*When originally released, Rupture's minimum charge time was zero, which resulted in the [[Nova Driver]] being able to fire 5 times per second, dealing ridiculous amounts of damage. This was changed in the update of early December 2019, such that it could only fire 1.2 times per second. It was nerfed again when [[Horde Cannon]] was released, with the minimum reload time set to 0.4 seconds. However, this was later reverted to pre-Horde Cannon values.
  +
*The Fracture overdrive originally had a bug which allowed its projectiles to travel very far if the target dies midway. This was fixed in the late February 2020 downtime.
  +
*Stutter Salvo is the first overdrive that is triggered upon entering [[Phase State]].
  +
*The Laser Array overdrive received a -100% modifier to module damage as part of the base rebalance in early August 2021.
  +
** However, this resulted in a bug where negative damage is dealt to modules, increasing their health beyond maximum. This was fixed during the mid-September 2021 downtime.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
SpeedUp.png|Trojan (Phase State) icon
+
EnteringPhaseState-Stat.png|Entering Phase State icon
ExitingPhaseState.png|Trojan (Exiting Phase State) icon
+
PhaseState-Stat.png|Phase State icon
  +
ExitingPhaseState-Stat.png|Exiting Phase State icon
  +
OmegaBeam-Stat.png|Omega Beam icon
  +
NetworkSync-Stat.png|Network Sync icon
  +
LaserArray-Stat.png|Laser Array icon
  +
Fracture-Stat.png|Fracture icon
  +
GigaPulse-Stat.png|Giga-Pulse icon
  +
StutterSalvo-Stat.png|Stutter Salvo icon
  +
Defrag-Stat.png|Defrag icon
  +
AncillaryRoutine-Stat.png|Ancillary Routine icon
 
</gallery>
 
</gallery>
   

Revision as of 02:19, 27 September 2021

A.X.I.S. Overdrives   Altairian Overdrives   Umbra Overdrives   Pharmakon Overdrives   Spectre Overdrives   [[{{{6}}}|{{{6}}}]]   [[{{{7}}}|{{{7}}}]]   [[{{{8}}}|{{{8}}}]]

General Pharmakon Overdrives

Basic Phase State

All Pharmakon Hulls gain screen defense but suffer from longer charge and cooldown time when in Phase State.

Basic Phase State I
SPECIFICATIONS Notepad
Screen Defense +10%
Charge Time +50%
Cooldown Time +50%


Tier 7 Pharmakon Overdrives

Tier 7 Phase State

Tier 7 Pharmakon Hulls such as the Trojan Cruiser, other than the Plexus Carrier and Segfault Dreadnought, receive a bonus to forward and strafe speed when in Phase State. This is in addition to the effects of Basic Phase State.

Tier 7 Phase State I II III IV V
SPECIFICATIONS Notepad
Speed +140% +155% +170% +185% +200%
Strafe +140% +155% +170% +185% +200%


Trojan Phase State

See here for a list of modifiers that apply when the Trojan Cruiser is in Phase State.

Upon exiting Phase State, the Trojan Cruiser gains resistance to most damage types and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

Trojan (Exiting Phase State) I II III IV V
SPECIFICATIONS Notepad
Duration 6 s
DoT Damage Threshold -10% -15% -20% -25% -30%
Resists 10% Energy, Explosive, Kinetic 15% Energy, Explosive, Kinetic 20% Energy, Explosive, Kinetic 25% Energy, Explosive, Kinetic 30% Energy, Explosive, Kinetic
Resists 10% Plasma 15% Plasma 20% Plasma 25% Plasma 30% Plasma
Resists 10% Blight 15% Blight 20% Blight 25% Blight 30% Blight


Stargazer Phase State

See here for a list of modifiers that apply when the Stargazer Cruiser is in Phase State.

Upon exiting Phase State, the Stargazer Cruiser gains resistance to Void damage and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

Stargazer (Exiting Phase State) I II III IV V
SPECIFICATIONS Notepad
Duration 6 s
DoT Damage Threshold -10% -15% -20% -25% -30%
Resists 10% Void 15% Void 20% Void 25% Void 30% Void


Daemon Phase State

See here for a list of modifiers that apply when the Daemon Battleship is in Phase State.

Upon exiting Phase State, the Daemon Battleship inflicts extra DoT Stacks, as well as improved Torpedo speed and AoE. These bonuses become inactive when the ship is in Phase State.

Daemon (Exiting Phase State) I II III IV V
SPECIFICATIONS Notepad
Duration 6 s
DoT Stacks +5 +10 +15 +20 +25
Applies to Torpedo
Weapon Speed +10% +20% +30% +40% +50%
AoE Radius +50% +60% +70% +80% +100%


Grandmaster Phase State

Identical to Daemon Phase State.

Segfault Phase State

The Segfault Dreadnought receives a bonus to turning, forward speed and acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

Segfault (Phase State) I II III IV V VI
SPECIFICATIONS Notepad
Speed +600 m/s +700 m/s +800 m/s +900 m/s +1,000 m/s +1,100 m/s
Turning +39.0 deg/s
Acceleration +580 m/s2


Upon exiting Phase State, the Segfault Dreadnought inflicts extra DoT Stacks on its target for a short period of time. These bonuses become inactive when the ship is in Phase State.

Segfault (Exiting Phase State) I II III IV V VI
SPECIFICATIONS Notepad
Duration 3 s 4 s 5 s 6 s 7 s 8 s
DoT Damage Threshold -10% -13% -16% -19% -22% -25%
DoT Stacks +5 +10 +15 +20 +25 +30


Inhibitor Phase State

See here for a list of modifiers that apply when the Inhibitor Battlecruiser is in Phase State.

Upon exiting Phase State, the Inhibitor Battlecruiser gains a small DPS bonus, as well as screen resistance to all damage types except for Alien Damage and Void Damage, for a short period of time. These bonuses become inactive when the ship is in Phase State.

Inhibitor (Exiting Phase State) I II III IV V
SPECIFICATIONS Notepad
Duration 2 s 3 s 4 s 5 s 6 s
DPS +10%
Applies to Screen
Resists 10.0% Energy, Explosive, Kinetic 15.0% Energy, Explosive, Kinetic 20.0% Energy, Explosive, Kinetic 25.0% Energy, Explosive, Kinetic 30.0% Energy, Explosive, Kinetic
Resists 10.0% Plasma 15.0% Plasma 20.0% Plasma 25.0% Plasma 30.0% Plasma
Resists 4.0% Blight 8.0% Blight 12.0% Blight 16.0% Blight 20.0% Blight


It also inflicts the Ablative Suppression effect upon its enemies.

Inhibitor (Ablative Suppression) I II III IV V
SPECIFICATIONS Notepad
Damage Threshold -20% -30% -40% -50% -60%
Ablative Recovery -25 -50 -75 -100 -125
Ablative Suppression Duration 6 s 9 s 12 s 15 s 18 s


Omega Phase State

See here for a list of modifiers that apply when the Omega is in Phase State.

Upon exiting Phase State, the Omega inflicts extra DoT Stacks but loses almost all of its manueverability. It also gains extra screen resistance to all damage types except for Alien Damage and Void Damage. These bonuses become inactive when the ship is in Phase State.

Omega (Exiting Phase State) I II III IV V
SPECIFICATIONS Notepad
Duration 2.00 s 2.25 s 2.50 s 2.75 s 3.00 s
DoT Stacks +100
Speed -100%
Turning -50%
Strafe -100%
Rear Speed -100%
Applies to Screen
Resists 10.0% Energy, Explosive, Kinetic 12.5% Energy, Explosive, Kinetic 15.0% Energy, Explosive, Kinetic 17.5% Energy, Explosive, Kinetic 20.0% Energy, Explosive, Kinetic
Resists 10.0% Plasma 12.5% Plasma 15.0% Plasma 17.5% Plasma 20.0% Plasma
Resists 10.0% Blight 12.5% Blight 15.0% Blight 17.5% Blight 20.0% Blight


Omega Beam

Upon exiting Phase State, the Omega automatically charges up a beam that is 750 m wide and fires it directly forwards, regardless of whether an enemy is in range. The DPS listed here does not take firing cycle into account.

Omega Beam I II III IV V
SPECIFICATIONS Notepad
DPS 500 Plasma 625 Plasma 750 Plasma 875 Plasma 1,000 Plasma
Projectile Range 5,000 m
Charge Time 1 s
Firing Time 1.00 s 1.25 s 1.50 s 1.75 s 2.00 s


Network Sync

When the Plexus Carrier or Nerve Carrier takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it projects the Phase Field for a moderate duration. A short cooldown is also initiated when the field is generated, after which the damage counter is allowed to reaccumulate.

Network Sync I II III
SPECIFICATIONS Notepad
Damage Required 3,500 4,000 4,500
Duration 8 s
Support Phase Field
Cooldown 4 s


Laser Array

When 3 or more enemy ships are within the targeting arc of the Plexus Carrier, a long-range beam weapon is activated that targets different enemies unless a primary target is in range (in which case all three beams focus on the same target). Note that each beam carries the listed DPS.

Laser Array (PL) I II III IV V
SPECIFICATIONS Notepad
DPS 575 Plasma 700 Plasma 825 Plasma 950 Plasma 1,075 Plasma
Range 0-11,000 m
Module Damage -100%
Firing Cycle C: 0.2 / F: 2.8 / R: 2.2 / N: 14


A very similar version is available to the Nerve Carrier.

Laser Array (VO) I II III IV V
SPECIFICATIONS Notepad
DPS 575 Void 700 Void 825 Void 950 Void 1,075 Void
Range 0-11,000 m
Module Damage -100%
Firing Cycle C: 0.2 / F: 2.8 / R: 2.2 / N: 14


The effects last until 3 seconds after the condition is no longer satisfied.

Tier 8 Pharmakon Overdrives

Tier 8 Phase State

Tier 8 Pharmakon hulls such as the Operator, other than the Zettabyte Dreadnought, receive a bonus to forward, strafe and turning speed when in Phase State. This is in addition to the effects of Basic Phase State.

Tier 8 (Phase State) I
SPECIFICATIONS Notepad
Speed +200%
Turning +200%
Strafe +200%


Rupture (Exiting Phase State)

Upon exiting Phase State, the Operator instantly fires a burst of weapon projectiles, with a massive damage boost.

More precisely, the Firing Cycle of each equipped weapon is instantly set to the firing phase when the overdrive is activated. For the duration of the overdrive, the charge and reload times are both reduced by 1 second, given that the minimum charge time is 0.4 seconds and the minimum reload time is 0.2 seconds, and the damage boost, aka "DPS Boost", is applied (despite its name, it does not account for the increased fire rate so the real boost in DPS may be greater than this value). If the weapon was previously in the charging phase with remaining duration less than 1 second, an additional projectile may be fired during the firing phase when the overdrive is activated, extending that firing phase by 0.2 seconds. Due to how the game handles changes to the Firing Cycle, the charge and reload times are functionally unaffected for values at or above the duration of the overdrive, which is 2.0 seconds.

Rupture I II III
SPECIFICATIONS Notepad
Duration 2 s
DPS +500% +525% +550%


Fracture

Upon exiting Phase State, the Vector fires a homing projectile that deals Plasma damage and can ricochet across multiple enemies. If there are no enemies in weapon range, the projectile is fired blindly from the front of the hull instead.

With bonus health damage and ablative recovery suppression, it is especially devastating against Umbra hulls.

Fracture I II III
SPECIFICATIONS Notepad
Damage 4,000 Plasma 5,000 Plasma 7,000 Plasma
Weapon Speed 5,000 m/s
Projectile Range 9,000 m
Ricochet 3
Ricochet Per Target 2
Ricochet Detection Range 3,500 m
Max Ricochet Angle 360 deg
Ricochet Projectile Range 4,000 m
Ricochet Damage Modifier 100%
Health Damage +25%
Ablative Recovery -50%
Ablative Suppression Duration 10 s
Traits HomingPass Through


Zettabyte Phase State

The Zettabyte Dreadnought receives a bonus to forward, strafe, turning speed as well as acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

Zettabyte (Phase State) I
SPECIFICATIONS Notepad
Speed +200%
Strafe +200%
Turning +39.0 deg/s
Acceleration +580 m/s2


Giga-Pulse

When the Zettabyte Dreadnought takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it emits a huge shockwave that deals modest DPS. A huge bonus to DoT Stacks is also applied for a brief moment (around 1 second).

Giga-Pulse I II III
SPECIFICATIONS Notepad
Damage Required 10,000 15,000 20,000
Damage 1,000 Plasma 1,500 Plasma 2,000 Plasma
AoE Radius 8,000 m
Duration 1.0 s
DoT Stacks +1,000


Stutter Salvo

When the Zettabyte Dreadnought enters Phase State, it fires a homing torpedo that explodes with huge AoE and slows enemies caught in the blast.

Stutter Salvo I II III IV V VI
SPECIFICATIONS Notepad
Damage 3,000 Plasma 4,000 Plasma 5,000 Plasma 6,000 Plasma
Maximum number of loops have been performed
Stasis Potency 25%
Maximum number of loops have been performed
Stasis Duration 3.8 s
Range 0-12,000 m
Projectile Range 14,000 m
Speed 3,000 m/s
AoE Radius 6,000 m
Traits Homing


Defrag

Upon exiting Phase State, the Monitor emits a shockwave centered on itself (regardless of whether any enemies are in range), damaging all enemies within. After 1 second, another shockwave is emitted for 2x the damage, then yet another one after 1 second for 4x the initial damage.

With bonus health damage, it is extra effective against Umbra hulls.

Defrag I
Maximum number of loops have been performed
SPECIFICATIONS Notepad
Damage 400 Plasma
Maximum number of loops have been performed
Damage 800 Plasma
Maximum number of loops have been performed
Damage 1,600 Plasma
Maximum number of loops have been performed
Range 0-5,500 m
AoE Radius 5,500 m
Health Damage +25%


Note: If the fleet enters Phase State before the duration ends, the remaining shockwaves will still fire.

Ancillary Routine

When the Monitor takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it launches several drones that have a large amount of health and apply Ablative Suppression, but otherwise do very little damage. If the drones are destroyed, they can be relaunched for the duration of the overdrive.

The damage counter cannot be refilled until after the overdrive ends.

Ancillary Routine I
Maximum number of loops have been performed
SPECIFICATIONS Notepad
Damage Required 2,000
Duration 15 s
Drone Count 2
Maximum number of loops have been performed
DPS 150 Plasma
Maximum number of loops have been performed
Flight Time 15 s
Scramble 6,000 m
Speed 1,800 m/s
Health 10,000
Maximum number of loops have been performed
Ablative Recovery -50%
Ablative Suppression Duration 10 s


Trivia

  • The Inhibitor Battlecruiser's Exiting Phase State overdrive had its Blight resistance reduced to 4% per level in the early May 2019 update. Apparently, the bonuses stack additively with existing screen resistances; the old values enabled the Blight Screen to reach over 100% resistance to Blight Damage.
  • Omega Beam is the first Pharmakon overdrive with a non-generic name.
  • The Phasing revamp during early November 2019 changed the duration of various Exiting Phase State overdrives.
  • The Phasing revamp in early November 2019 changed the activation condition of Network Sync to be based on Phase Energy instead of Screen Energy.
  • The Exiting Phase State overdrive for the Operator is named as "Rupture" in the detailed stat block.
  • When originally released, Rupture's minimum charge time was zero, which resulted in the Nova Driver being able to fire 5 times per second, dealing ridiculous amounts of damage. This was changed in the update of early December 2019, such that it could only fire 1.2 times per second. It was nerfed again when Horde Cannon was released, with the minimum reload time set to 0.4 seconds. However, this was later reverted to pre-Horde Cannon values.
  • The Fracture overdrive originally had a bug which allowed its projectiles to travel very far if the target dies midway. This was fixed in the late February 2020 downtime.
  • Stutter Salvo is the first overdrive that is triggered upon entering Phase State.
  • The Laser Array overdrive received a -100% modifier to module damage as part of the base rebalance in early August 2021.
    • However, this resulted in a bug where negative damage is dealt to modules, increasing their health beyond maximum. This was fixed during the mid-September 2021 downtime.

Gallery