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Unconfirmed
Stats on this page have not been confirmed by KIXEYE!

Pyro Pikes are warped into combat and can be ordered to attack enemies regardless of their proximity.
  — Fan-made Description 

Stats[ | ]

Pyro Pike I
Pike-EX
II
Pike-EX
III
Pike-EX
SPECIFICATIONS Notepad
Charge Time 3 s
Spawn Interval 10 s 10 s 20 s
Spawn Rate 1 1 2
Spawn Limit 2 4 2
Bombardment Torpedo 3
UNOBTAINABLE Other
Appears in None Liberatus Aquilifer (112)
Liberatus Centurion (113-121)
Liberatus Equitum (120)
Liberatus Harpax (112)
Liberatus Castra (120-130)
Liberatus Carroballista (113-121)
Liberatus Sagittarii (120)
Liberatus Scarab (110)
Liberatus Beetle (110)
Liberatus Locust (113-121)
Liberatus Synthesizer (117-121)
Liberatus Dragonfly (116-118)
Liberatus Transporter (118-120)
Liberatus Dynasty (140/160/170/190)


General[ | ]

This spawner can swarm enemies with Pikes each equipped with Resolute Shields and three Bombardment Torpedoes. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

Pikes have a 65-degree firing arc and are significantly slower than spawned ships that are available to the player such as the Blaze Phantom.

Strategy[ | ]

Unless you destroy the ship containing the spawner (i.e. the Broadsider), it will continue to warp in Pikes, making it a priority target.

That being said, the Pikes are not that much of a threat if you keep your ships moving, since Bombardment Torpedoes are generally easy to dodge.

Trivia[ | ]

  • The Pyro Pike was introduced with the launch of the Tier 9 season, in the Liberatus Scarab target during the Liberation event.

Gallery[ | ]


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