Stats[edit | edit source]
|Mass||3,000 t||3,715 t||5,000 t|
|Flight Time||20 s|
|Shield Suppression Duration||5 s|
|Shield Suppression Cooldown||10 s|
|Restricted to||Tier 9|
|Hull XP||61,287 XP||70,400 XP||80,868 XP|
|Arms Lab Required||XI||XII||N/A|
|Arms Lab Required||N/A||N/A||XII|
|Time||6h 00m||9h 00m||13h 00m|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Reach Squadron does more damage than both its cousins, the Inferno Squadron and Pursuit Squadron. Adding to its offensive power, it has built-in shield bypass which could be further boosted by specials such as Phased Projectiles, causing massive damage to enemy health regardless of their shields.
It also applies the Shield Suppressed effect which makes it harder for enemies to regenerate their shields, enabling your fleet to take them down through sheer damage output.
In terms of speed, it is the fastest Tier 9 squadron, which can also be increased through specials such as Iridium Magnets.
Disadvantages[edit | edit source]
Its shield suppression and shield bypass abilities do not complement each other at all: the former weakens shield capacity while the latter tries to ignore them completely. As a result, the fleet is only able to take advantage of either one of them.
Gallery[edit | edit source]