Reach Squadron

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The Reach Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when dealing with highly defensive enemies. These specialize in Kinetic damage and can disrupt enemy shield regeneration.
  — In-Game Description 

Stats[edit | edit source]

Reach Squadron I
DPS 2,750 Kinetic 3,500 Kinetic 5,000 Kinetic
Mass 3,000 t 3,715 t 5,000 t
Flight Time 20 s
Scramble 9,000 m
Speed 3,000 m/s
Health 15,000 20,000 25,000
Shield Bypass 10% 15% 20%
Shield Recharge -20% -35% -50%
Shield Suppression Duration 5 s
Shield Suppression Cooldown 10 s
Restricted to Spectre
Restricted to Tier 9
Hull XP 61,287 XP 70,400 XP 80,868 XP
BLUEPRINT CompleteBlueprint.png
Pieces 8 8 N/A
Arms Lab Required XI XII N/A
REUSABLE ITEM ReusableItem.png
Arms Lab Required N/A N/A XII
CRAFT Crafting.png
Workshop Required IX
Fragments Fragment.png N/A N/A 150
EQUIP ModuleRefit.png
Time Time.png 6h 00m 9h 00m 13h 00m
Helium-3 Helium3.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 3,480,000 4,800,000 6,600,000

General[edit | edit source]

The Reach Squadron is developed by the Spectre faction, designed to inhibit enemy shield regeneration. Like the Spectre Squadron, it could also partially ignore shield defenses.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Reach Squadron does more damage than both its cousins, the Inferno Squadron and Pursuit Squadron. Adding to its offensive power, it has built-in shield bypass which could be further boosted by specials such as Phased Projectiles, causing massive damage to enemy health regardless of their shields.

It also applies the Shield Suppressed effect which makes it harder for enemies to regenerate their shields, enabling your fleet to take them down through sheer damage output.

In terms of speed, it is the fastest Tier 9 squadron, which can also be increased through specials such as Iridium Magnets.

Disadvantages[edit | edit source]

Its shield suppression and shield bypass abilities do not complement each other at all: the former weakens shield capacity while the latter tries to ignore them completely. As a result, the fleet is only able to take advantage of either one of them.

Gallery[edit | edit source]