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Polaron Ray   Repeating Polaron Ray


The [Repeating] Polaron Ray is an unconventional Energy weapon with improved range and moderate damage.
  — In-Game Description 

Stats

Repeating Polaron Ray I
PolaronRay3
II
PolaronRay4
III
PolaronRay5
SPECIFICATIONS Notepad
DPS 12 Energy 18 Energy 29 Energy
Max Chain DPS 26 Energy 39 Energy 63 Energy
Mass 117 t 233 t 465 t
Range 0-3,500 m
Speed 3,000 m/s
Chain 4
Chain Distance 2,250 m
Module Damage -20%
Firing Cycle C: 0.0 / F: 0.8 / R: 3.0 / N: 5
Traits HomingPass Through
Hull XP 158 XP 208 XP 257 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 2m 30s 7m 30s 54m 30s
Helium-3 Helium3 6,050 87,904 1,094,698
Antimatter Antimatter 0 4,627 193,182


General

The Repeating Polaron Ray is a modified Polaron Ray with an ability to bounce onto nearby ships, causing extra damage, similar to the function of the ECHO Ray. Each bounce does 60% of the previous damage.

Strategy and Setup

Advantages

Repeating Polaron Rays are incredibly lightweight for their potential damage output. Their chain effect allows them to damage multiple ships, achieving up to 170% listed DPS.

Repeating Polaron Rays can also damage ships that are otherwise out of range through their chain ability.

Disadvantages

Repeating Polaron Rays actually deal less than their listed DPS against a single target. To break even against the regular Polaron Ray, they have to hit at least 2 targets.

Repeating Polaron Rays deal reduced damage to modules. This combined with the chain effect makes it difficult to take down individual modules since the damage is so spread out.

Trivia

  • The Repeating Polaron Ray appears identical to Polaron Ray III-V.
  • Each bounce reduces the damage output by 40%.
  • The Repeating Polaron Ray is the first Repeating ship weapon.

Gallery


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