Scope Sentry

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Scope Phantom   Scope Sentry

The Scope Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Sentry are especially adept at hunting down enemy Titans.
  — In-Game Description 

Stats[edit | edit source]

Scope Sentry I
Mass 3,000 t 4,100 t 5,250 t
Charge Time 0 s
Spawn Interval 5 s
Spawn Rate 1
Spawn Limit 2
Module XP 1,526,683 XP 2,032,014 XP 3,338,109 XP
DPS 1,700 Kinetic 2,000 Kinetic 2,500 Kinetic
Range 4,000-8,000 m
Projectile Range 6,500 m
Speed 3,000 m/s
Firing Cycle C: 0.0 / F: 0.0 / R: 1.0 / N: 1
Traits Predictive Aim
Health 12,500 15,000 17,500
Energy 12,500 15,000 17,500
Defense 90%
Resists 10% Kinetic 25% Kinetic 50% Kinetic
Speed 1,500 m/s
Turning 35.0 deg/s
Strafe 60 m/s
Rear Speed 500 m/s
Acceleration 2,000 m/s2
MODIFIERS Wrench.png
Priority Range 8,000 m
Force Target Range 4,000 m
Priority Target Titan
Resists 10% Alien 25% Alien 50% Alien
Resists 10% Plasma 25% Plasma 50% Plasma
Resists 10% Blight 25% Blight 50% Blight
REUSABLE ITEM ReusableItem.png
Arms Lab Required XI XII XII
CRAFT Crafting.png
Workshop Required IX
Fragments Fragment.png N/A N/A 150
EQUIP ModuleRefit.png
Time Time.png 9h 00m 13h 00m 1d 0h
Mineral Ore MineralOre.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 4,800,000 6,600,000 7,800,000

General[edit | edit source]

The Scope Sentry is basically a Scope Phantom designed for bases. It functions almost the same as the ship version in combat.

It has an extremely large engagement range, allowing it to pursue enemies basically anywhere inside the combat arena.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Scope Sentry has a weapon range that matches that of rangers, guaranteeing that it gets to open fire before being destroyed.

Its weapons have predictive aim, making them more accurate than the fan of missiles launched by the Blaze Sentry.

Base spawners prevent the enemy from dealing damage to your base without return fire since they can engage enemies from the start of battle no matter where the enemy ships are.

Disadvantages[edit | edit source]

Just like the ship version, it has poor DPS and health compared to the other Tier 9 sentries. Also, it has a large minimum range which can be exploited in a blitz attack.

Moreover, its AI tends to focus on enemy decoys rather than the damage dealers (the main threat) that are close to the parent module. Unlike the ship version, this behavior cannot be overridden manually.

Because of its Projectile Range, it often fails to hit the kite ship.

Trivia[edit | edit source]

  • Scope Sentries resemble a mini Heretic Cruiser in appearance but have a destroyer firing arc (45 deg).

Gallery[edit | edit source]