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The Slug Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Slug Torpedo when dealing [with] swarms of high health enemies.
  — In-Game Description 

Stats[ | ]

Slug Torpedo I
SlugTorpedo1-EX
II
SlugTorpedo2-EX
III
SlugTorpedo3-EX
SPECIFICATIONS Notepad
DPS 2,200 Explosive 3,400 Explosive 4,800 Explosive
Mass 3,000 t 3,715 t 5,000 t
Range 3,500-7,000 m
Speed 2,000 m/s
AoE Radius 350 m
Homing Duration Unknown s
Firing Cycle C: 0.0 / F: 0.0 / R: 4.0 / N: 1
Traits HomingSplit
Restricted to Spectre
Restricted to Tier 9, Tier 10
Hull XP 61,287 XP 70,400 XP 80,868 XP
BLUEPRINT CompleteBlueprint
Farming Tier Liberatus Replicator Cargo (112) Liberatus Replicator Cargo (112) N/A
Pieces 8 8 N/A
Arms Lab Required XI XII N/A
REUSABLE ITEM ReusableItem
Arms Lab Required N/A N/A XII
CRAFT Crafting
Workshop Required IX
Fragments Fragment N/A N/A 150
EQUIP ModuleRefit
Time Time 6h 00m 9h 00m 13h 00m
Helium-3 Helium3 12,300,000 17,400,000 22,800,000
Antimatter Antimatter 3,480,000 4,800,000 6,600,000


General[ | ]

The Slug Torpedo fires a single homing missile that splits into 2/3/4 projectiles on impact in an evenly-spaced fan of 60/70/80 deg (by level). These subprojectiles travel for 3,500 m at 2,000 m/s and explode with an AoE Radius of 300 m. Moreover, they have a Ricochet amount of 5, a detection range of 1,000/1,200/1,500 m, and a damage multiplier of 20%.

Strategy and Setup[ | ]

Advantages[ | ]

The Slug Torpedo deals reliable damage at long range thanks to its homing ability. Its subprojectiles can ricochet between enemies for some extra damage.

It has a decent AoE which applies to its subprojectiles as well, making the weapon and its ricochets devastating against large groups of enemies, just like the Rife Missile.

Disadvantages[ | ]

This weapon has relatively low damage (only more than the Rife Missile) and is therefore ineffective against a single target.

Compared to the Caliber Driver, it has less maximum range, enabling enemy Deadeyes to kite your ships.

The torpedoes fired will prematurely detonate if they fly for too long while chasing an agile target.

Trivia[ | ]

  • This is the first weapon in Tier 9 that can Ricochet.
  • Each primary and secondary projectile does 100% and 22.7%/19.6%/15.6% of the listed DPS respectively, thus the maximum damage across all of the projectiles is 145%/159%/163% DPS (by level), not including the ricochets.

Gallery[ | ]


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