Spectre ship weapons were developed by the Spectre Division faction. They do not use any advanced damage types, only the traditional ones, representing a step away from the previous tiers.
||An improvement over the Tick Cannon, A rapid fire weapon that relentlessly barrages enemy hulls with energy bolts.
||The Spectre-developed successor to the Surge Beam, this beam concentrates a large amount of energy damage on its target, possessing overcharge to further augment its DPS output.
||A massive improvement over the Reverb Ray, Flux Cannons are energy weapons that can chain to multiple targets, increasing its damage over time.
||Improved from Rush Beam, Fulgor Beam uses energy beam to slam the target and uses overcharge to further amplify damage.
||An explosive weapon that launches multiple projectiles with large AoE.
||A Spectre Explosive weapon that fires homing torpedoes that split into multiple projectiles for widespread splash damage.
||A missile weapon that combines the advantages of Nova Driver and Manifold Missile, causing devastating damage to dense enemies.
||A long-range torpedo which improves upon the Slug Torpedo, featuring better sub-projectile damage but slightly lower AoE.
||A long-range homing missile designed for carriers, which is a massive improvement over the Hammer Missile in every way.
||A long range Kinetic weapon that hits hard but has a long reload time.
||A long range Kinetic weapon that can Ricochet between enemies and apply Damage Over Time.
||A long range Kinetic weapon that pierces large amounts of enemies.
||A short range rapid-fire Kinetic weapon that has an insane projectile speed and also pierces enemies.
||An improvement over the Needle Driver, this Kinetic weapon features increased projectile speed and DPS while maintaining the long range and large piercing amount.