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Support Field is a feature that is unique to carriers. Carriers with Support Fields are able to provide passive buffs to friendly ships (debuffs to enemy ships) within a certain distance of the carrier, also known as the Support Range. This range is calculated from the edge of the carrier's hitbox, with the area within highlighted in blue or red, depending on the affiliation of the carrier.

List of Support Fields[]

Ion Field[]

The Ion Field increases the shield damage but decreases the health damage of all friendly non-carrier ships within. Unlike the Ion Modulator, this bonus is not restricted to Energy Damage weapons.

Ion Field I
SPECIFICATIONS Notepad.png
Support Range 8,000 m
Shield Damage +30%
Health Damage -7%


Agility Field[]

The Agility Field increases the forward, strafe and rear speeds, but not rotation speed, of all friendly non-carrier ships within.

Agility Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Ship Speed +30%
Strafe +30%
Rear Speed +30%


The Agility Field fired by the Deadeye acts in a similar way but is slightly smaller. Moreover, it affects all friendly ships, including carriers as well as the ship that created the field.

Agility Field (Deadeye) I II III
SPECIFICATIONS Notepad.png
Support Range 10,000 m
Ship Speed +15% +20% +30%
Strafe +15% +20% +30%
Rear Speed +15% +20% +30%


Phase Shifter[]

The Phase Shifter increases the shield bypass all friendly non-carrier ships within. Unlike Phased Projectiles, this bonus is not restricted to Kinetic Damage weapons.

Phase Shifter I
SPECIFICATIONS Notepad.png
Support Range 8,000 m
Shield Bypass +25%


Stasis Field[]

The Stasis Field applies Stasis to all enemy non-carrier ships within, decreasing their forward, strafe and rear speeds, but not rotation speed.

Unlike other debuffing fields, even ships in Phase State are affected by this field.

Stasis Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Ship Speed -30%
Strafe -30%
Rear Speed -30%


Enguard Field[]

The Enguard Field dramatically boosts the shield defense, shield damage and weapon speed of all friendly non-carrier ships within.

Enguard Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Shield Defense +5%
Shield Damage +100%
Weapon Speed +50%


Riposte Field[]

The Riposte Field boosts the damage output and shield capabilities of all friendly non-carrier ships within.

Riposte Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Ship Damage +15%
Shield Defense +10%
Shield Recharge +10% energy/s
Recharge Delay 0 s


Enfeeble Field[]

The Enfeeble Field applies the Ablative Suppressed effect, inhibiting ablative regeneration for all enemy ships within, including carriers.

Enfeeble Field I II III IV V
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Ablative Damage Threshold +2% +4% +6% +8% +10%
Ablative Recovery -50% -55% -60% -65% -75%


Phase Field[]

The Phase Field, when activated, forces friendly ships with non-zero current Screen Energy, including carriers, into Phase State, and initially sets the fleet's Phase Energy to maximum.

If a friendly ship enters the Phase Field while it is active, it will automatically be affected as described above. If a ship is no longer affected by the Phase Field (either by exiting its range or the field expiring by itself), it is kicked out of Phase State (triggering its Exiting Phase State overdrive). Regardless of the above, the fleet Phase Energy remains synced and drains as usual.

Note: Phase Field only works on your own ships. Your co-op partner's Phasing cycle is completely unaffected by this.

Phase Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m


Savior Field[]

The Savior Field, when activated, redirects damage done to any friendly ship (including spawned ships) within the support range to the generator of the support field. If a friendly ship is within range of multiple Savior Fields, the damage is split equally to each generator.

The redirected damage is treated as if it hit the generating ship in the first place. For example, an Ajax would take extra hull damage from redirecting incoming Shield Bypass weaponry to itself, even if the original target does not use shields. Status effects are fully redirected as well.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

Savior Field I
SPECIFICATIONS Notepad.png
Support Range 4,800 m
Damage Reallocation 100%


Vanguard Field[]

The Vanguard Field continually applies Stasis for the specified duration and cooldown to all enemy ships (including carriers) within the field of effect.

Vanguard Field I II III
SPECIFICATIONS Notepad.png
Support Range 7,000 m
Stasis Potency 15% 20% 30%
Stasis Duration 5 s
Stasis Cooldown 10 s


Shield Offensive[]

The Shield Offensive field increases shield damage of all allies within.

Shield Offensive I II III
SPECIFICATIONS Notepad.png
Support Range 4,000 m
Shield Damage +5% +10% +15%


Irradiation Field[]

The Irradiation Field deals direct health damage regardless of defenses and applies stasis to enemy ships within the field. Note that squadrons are unaffected.

Torus Dreadnought[]

Irradiation Field (Torus Dreadnought) I II III
SPECIFICATIONS Notepad.png
Support Range 6,000 m
DPS 7,500 Energy 10,000 Energy 15,000 Energy
Shield Bypass 100%
Ablative Armor Bypass 100%
Screen Bypass 100%
Stasis Potency 25% 35% 50%
Stasis Duration 1 s


Executor Dreadnought[]

Irradiation Field (Executor Dreadnought) I II III
SPECIFICATIONS Notepad.png
Support Range 4,000 m
DPS 12,500 Energy 16,500 Energy 21,000 Energy
Shield Bypass 100%
Ablative Armor Bypass 100%
Screen Bypass 100%
Stasis Potency 25% 35% 50%
Stasis Duration 1 s


Prime Optimization[]

The Prime Optimization support field increases the Prime Shift charge rate of all friendly non-carrier ships within. Note that ships still have to deal/take damage to begin charging.

Prime Optimization I
SPECIFICATIONS Notepad.png
Support Range 8,000 m
Prime Shift Charge (Attack) +2%/s
Prime Shift Charge (Defense) +2%/s


Aegis Field[]

The Aegis Field, just like the Savior Field, redirects damage done to any friendly ship within the support range to the generator of the support field. It is activated as part of the passive bonus from Buckler Prime Shift.

The redirected damage is treated as if it hit the generating ship in the first place. For example, a Buckler would take extra hull damage from redirecting incoming Shield Bypass weaponry to itself, even if the original target does not use shields. Status effects are fully redirected, regardless of damage reallocation.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

Aegis Field I II III
SPECIFICATIONS Notepad.png
Support Range 5,000 m
Damage Reallocation 50% 60% 75%


Infiltrator Field[]

The Infiltrator field is created from the active component of Infiltrator Prime Shift, enhancing the shield defense and recharge of friendly ships within the field.

Allied ships that have exhausted their shields can recover them while inside the Infiltrator Field, regardless of whether they have the innate ability to do so.

Infiltrator Field I
SPECIFICATIONS Notepad.png
Support Range 4,000 m
Shield Defense +3%
Shield Recharge +15% energy/s
Recharge Delay 0 s


Protectorate Field[]

The Protectorate Field is activated as part of the passive bonus from Conservator Prime Shift, being equivalent in function to Aegis Field III.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

Protectorate Field I
SPECIFICATIONS Notepad.png
Support Range 5,000 m
Damage Reallocation 75%


Spectre Agility Field[]

The Spectre Agility Field increases the forward, strafe and rear speeds, but not rotation speed, of all friendly non-carrier ships within.

Spectre Agility Field I
SPECIFICATIONS Notepad.png
Support Range 11,000 m
Ship Speed +30%
Strafe +30%
Rear Speed +30%


Spectre NET Field[]

The Spectre NET Field temporarily applies Stasis to all enemy ships.

Spectre NET Field I
SPECIFICATIONS Notepad.png
Support Range 8,000 m
Stasis Potency 30%
Stasis Duration 1 s
Stasis Cooldown 2 s


Spectre Crippling Field[]

The Spectre Crippling Field temporarily applies Debilitate to all enemy ships.

Spectre Crippling Field I
SPECIFICATIONS Notepad.png
Support Range 8,000 m
Debilitate Potency 10%
Debilitate Duration 1 s


Trivia[]

  • Until the late August 2019 update, Support Range was calculated from the center of the carrier's hitbox.
  • The Phasing revamp during early November 2019 has changed the functionality of the Phase Field.
  • At one point, the Ion Field's shield damage bonus was incorrectly increased to 80%. This was fixed in the late July 2020 update.
  • Originally, the Irradiation Field only did damage to Miner Rebellion Modules. This was extended to other modules in the late November 2020 update.
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