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Tick Cannon   Plasma Tick Cannon


An expertly engineered high speed cannon designed to output a dependable amount of damage.
  — In-Game Description 

Stats[ | ]

Tick Cannon I
TickCannon1-EN
II
TickCannon2-EN
III
TickCannon3-EN
IV
TickCannon4-EN
SPECIFICATIONS Notepad
DPS 278 Energy 362 Energy 461 Energy 674 Energy
Mass 1,963 t 2,555 t 3,253 t 4,761 t
Range 0-3,250 m
Speed 2,750 m/s
Spread 4 deg
Charge Time 0.0 s
Firing Time 0.6 s 0.8 s 0.8 s 0.8 s
Bursts per Cycle 2 3 4 5
Cooldown Time 0.2 s
Restricted to AltairiansUmbraPharmakonSpectre
Hull XP 17,600 XP 20,217 XP 24,890 XP 28,591 XP
BLUEPRINT CompleteBlueprint
Farming Tier Pharmakon Cluster Cargo Pharmakon Cluster Cargo Pharmakon Cluster Cargo N/A
Pieces 8 8 8 N/A
Arms Lab Required XI XII XII N/A
REUSABLE ITEM ReusableItem
Arms Lab Required N/A N/A N/A XII
CRAFT Crafting
Fragments Fragment 150
EQUIP ModuleRefit
Time Time 6h 15m 9h 15m 13h 30m 1d 0h
Helium-3 Helium3 13,136,565 19,048,019 24,959,474 30,870,928
Antimatter Antimatter 7,044,245 10,214,155 13,384,066 16,553,976


General[ | ]

The Tick Cannon is a high speed energy weapon utilized by the Pharmakon.

Strategy and Setup[ | ]

Advantages[ | ]

The Tick Cannon Fires a rapid volley of energy projectiles at a target, constantly barraging a target. The Rapid Fire essentially prevents any ship with recharging shields from regenerating its shields, as long as it is constantly being hit by the volley of projectiles from the weapon itself.

Without a minimum range, this weapon is excellent for close quarters combat.

Disadvantages[ | ]

Tick Cannons have a slow weapon travel speed, and will easily miss at long range.

Trivia[ | ]

  • The Tick Cannon is essentially a Havoc Cannon that does not pierce.

Gallery[ | ]


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