VEGA Conflict Wiki
Register
Advertisement

Description[ | ]


Welcome back to the Faction Training Simulation Program.

In this Campaign, you will be participating in combat simulations against the Xeno Division. Utilize the techniques you have learned to ensure you are victorious.


Good luck, Commander <Player Name>.
  — In-Game Description 


Training Simulation: Alien Hybrids is the final out of six Training Simulation campaigns and, true to its namesake, focuses on Xeno Division technology.

Requirements[ | ]

Target Levels[ | ]

Enemy fleet levels are displayed clearly in combat. Enemy outpost levels are ostensibly equal to your player level but are approximated here based on the other encounters.

Encounters do not drop resources.

Each run consists of only one encounter.

Note that all ships have no minimum range.

Run 1[ | ]

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Name & Level Encounter Layout Description Ships Armaments [Hover] Notes
Encounter 1 -
From A to Xeno (70)
Training Simulation Alien Hybrids R1E1
// TRAINING SIMULATION INITIATED //

Hello Commander.

It is now time for you to take on the Xeno Division, a fusion of VEGA and Alien technology. Formed by the maniacal General Geir to take down the VEGA Federation, they were almost completely wiped out due to the ongoing conflict. You will still come across Xeno enemies in your travels.

I'm sure you will have an excellent time getting to know them, Commander.

// Please ensure your safety harness is fastened and all loose objects have been secured. //

PunisherCruiser1 x6 MetaphaseShield1 x2
DisintegratorCannon1 x4
Kiting tactics are highly advised, preferably with Stasis weaponry.
Run 1 Completion Prizes Quantity
Fleet Bay XIV Upgrade x1
Helium-3 x300,000,000
Mineral Ore x300,000,000
Antimatter x200,000,000

Run 2[ | ]

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Name & Level Encounter Layout Description Ships Armaments [Hover] Notes
Encounter 1 -
Feeling Alienated (73)
Training Simulation Alien Hybrids R2E1
Feeling like you are not dealing as much damage as the last encounters? Make sure you check your ship builds. If your ships have any Alien weapons equipped they will be substantially weaker against these Xeno Division ships as they have a natural 40% resistance.

Always ensure your ship builds meet the needs of any combat situation. Preparation is always key, Commander.

PunisherCruiser1 x6 MetaphaseShield1 x2
DisintegratorCannon1 x2
The Punisher Cruisers and Alien Citadel are initially dormant, but will be activated in unison once engaged. Once the Alien Citadel is defeated, all Alien Combat Modules will be destroyed immediately.
AlienCombatModule-AL x2 TwinfireBeamTurret3-Xeno x1
AlienCombatModule-KI x8 WaveDriverTurret1 x1
AlienCitadel x1 HunterSwarm1 x1
Run 2 Completion Prizes Quantity
Punisher Cruiser Blueprint x1
Decimator Cutter Blueprint x1
Annihilator Battleship Blueprint x1
Exterminator Destroyer Blueprint x1
Suppressor Blueprint x1

Run 3[ | ]

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Name & Level Encounter Layout Description Ships Armaments [Hover] Notes
Encounter 1 -
Close Encounter (75)
Training Simulation Alien Hybrids R3E1
Just two more encounters before you pass the Training Simulations, Commander.

After completing this encounter you will be given access to the most advanced Xeno tech around, the Punisher Cruiser.

Feel free to experiment with the fit-out of these hulls, they are versatile and will serve you well as you explore the sector.

Best of luck, Commander.

PunisherCruiser1 x4 MetaphaseShield1 x2
DisintegratorCannon1 x4
Enemies have more health compared to Run 1. The Ancient Reapers are significantly faster than the Punisher Cruisers and should thus be prioritized.
AncientReaper x2 RuptureBeam6-AL x1
Run 3 Completion Prizes Quantity
Punisher Cruiser Hull, pre-fitted with: x6

Run 4[ | ]

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Name & Level Encounter Layout Description Ships Armaments [Hover] Notes
Encounter 1 -
Ultimate Conflict (78)
Training Simulation Alien Hybrids R4E1
You made it, Commander.

The entire Rebellion is behind you on this one, so take everything you've learned and apply it in this final encounter.

Once this campaign is over your destiny will be in your hands - fight for the Rebellion, and keep your sector safe!

For the final time, good luck, Commander.

Suppressor1 x8 MetaphaseShield2 x1
ClusterMissile6-AL x2
The Suppressors and Alien Citadel are initially dormant. Attacking the Citadel will awaken all of the Suppressors. Once the Alien Citadel is defeated, all Alien Combat Modules will be destroyed immediately.
AlienCombatModule-AL x1 TwinfireBeamTurret3-Xeno x1
AlienCombatModule-KI x4 WaveDriverTurret1 x1
AlienCitadel x1 HunterSwarm1 x1
Run 4 Completion Prizes Quantity
Disintegrator Cannon I
Blueprint
Disintegrator Cannon II
Blueprint
Disintegrator Cannon III
Blueprint
--- --- x1
Cluster Missile I
Blueprint
Cluster Missile II
Blueprint
Cluster Missile III
Blueprint
Xeno Cluster Missile I
Blueprint
Xeno Cluster Missile II
Blueprint
x1
Rupture Beam I
Blueprint
Rupture Beam II
Blueprint
Rupture Beam III
Blueprint
Xeno Rupture Beam I
Blueprint
Xeno Rupture Beam II
Blueprint
x1
Shatter Driver I
Blueprint
Shatter Driver II
Blueprint
Shatter Driver III
Blueprint
Xeno Shatter Driver I
Blueprint
Xeno Shatter Driver II
Blueprint
x1
Seeker Missile I
Blueprint
Seeker Missile II
Blueprint
Seeker Missile III
Blueprint
Xeno Seeker Missile I
Blueprint
Xeno Seeker Missile II
Blueprint
x1
Talonite Armor I
Blueprint
Talonite Armor II
Blueprint
Talonite Armor III
Blueprint
EXAL Heavy Talonite Armor I
Blueprint
EXAL Heavy Talonite Armor II
Blueprint
x1
ENAL Heavy Talonite Armor I
Blueprint
ENAL Heavy Talonite Armor II
Blueprint
KIAL Heavy Talonite Armor I
Blueprint
KIAL Heavy Talonite Armor II
Blueprint
Talonite Plates I
Blueprint
Talonite Plates II
Blueprint
Talonite Plates III
Blueprint
--- --- x1
Metaphase Shield I
Blueprint
Metaphase Shield II
Blueprint
Metaphase Shield III
Blueprint
--- --- x1
Overcharged Warheads I
Blueprint
Overcharged Warheads II
Blueprint
Overcharged Warheads III
Blueprint
Xeno Munitions I
Blueprint
Xeno Munitions II
Blueprint
x1
Beam Capacitor I
Blueprint
Beam Capacitor II
Blueprint
Beam Capacitor III
Blueprint
Xeno Beam Capacitor I
Blueprint
Xeno Beam Capacitor II
Blueprint
x1
Siege Casing I
Blueprint
Siege Casing II
Blueprint
Siege Casing III
Blueprint
Xeno Siege Casing I
Blueprint
Xeno Siege Casing II
Blueprint
x1
Blitz Thrusters I
Blueprint
Blitz Thrusters II
Blueprint
Blitz Thrusters III
Blueprint
--- --- x1
Xeno Armored Thruster I
Blueprint
Xeno Armored Thruster II
Blueprint
Xeno Armored Thruster III
Blueprint
--- --- x1
Xeno Armored Hold I
Blueprint
Xeno Armored Hold II
Blueprint
Xeno Armored Hold III
Blueprint
--- --- x1

Trivia[ | ]

  • Training Simulation: Alien Hybrids originally appeared on Day 2 of joining the game prior to the mid-January 2020 update.

Advertisement