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Surge Beam   Void Surge Beam


A void based beam that increases in damage the longer it remains locked on to a target.
  — In-Game Description 

Stats[ | ]

Void Surge Beam I
SurgeBeam1-VO
II
SurgeBeam2-VO
III
SurgeBeam3-VO
IV
SurgeBeam4-VO
SPECIFICATIONS Notepad
DPS 300 Void 375 Void 450 Void 601 Void
Mass 1,686 t 2,303 t 2,509 t 3,821 t
Range 0-2,000 m
Speed 3,000 m/s
Firing Cycle C: 3.0 / F: 2.0 / R: 0.0 / N: 10
Overcharge Amount +5% DPS
Overcharge Delay 1 s
Overcharge Max +10% DPS
Overcharge Duration 2 s
Traits BeamPass Through
Restricted to Marauders
Hull XP 20,217 XP 23,223 XP 28,591 XP 32,843 XP
REUSABLE ITEM ReusableItem
Prerequisites None
CRAFT Crafting
Fragments Fragment 150
EQUIP ModuleRefit
Time Time 7h 30m 11h 15m 16h 12m 1d 4h 48m
Helium-3 Helium3 12,692,680 18,404,386 24,116,092 29,827,798
Antimatter Antimatter 10,384,920 15,058,134 19,731,348 24,404,562


General[ | ]

The Void Surge Beam is an adapted version of the Surge Beam, having higher DPS output as well as the ability to deal Void damage. It retains its overcharge abilities.

Strategy and Setup[ | ]

Advantages[ | ]

Just like the Standard Surge, the Void Surge Beam's overcharge causes its DPS increases the longer it remains locked on to its target, this means that focusing fire on a single target will boost the power of this weapon tenfold.

The Void Surge Beam, being a Beam weapon, is also unblockable and undodgeable, and thus is 100% likely to hit its target as well.

Being a Void DPS weapon, this makes any non-Marauder ship 100% vulnerable to its full DPS.

Disadvantages[ | ]

The Void Surge Beam is still a beam weapon, and is thus highly susceptible to Squadrons. Its best to equip a single Seeker Missile or Creeper Torpedo in order to ward off squadrons and prevent them from causing too much damage to Cutters.

Since it deals Void DPS, NPC Fleets are highly resistant to its damage.

The Void Surge Beam's range is extremely short, at only 2,000m. This makes this weapon easy to outrange, and thus possible to destroy ships equipped with this weapon before they even get a chance to fire. The Xeno Surge Beam also does not have any range boosting specials, and thus suffers from a larger range penalty than the previous versions.

Trivia[ | ]

  • The Void Surge Beam was the first Marauder weapon to feature an overcharge effect that increased its DPS. It is also the first T7 Marauder Beam Weapon.
  • The Void Surge Beam fires a red beam instead of purple beam, oddly enough. The Beam becomes larger and more purple as the overcharge takes effect, however.

Gallery[ | ]


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