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Tera Cannon   Plasma Tera Cannon   Void Tera Cannon


The Void Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets.
  — In-Game Description 

Stats[ | ]

Void Tera Cannon I
TeraCannon2-VO
II
TeraCannon3-VO
III
TeraCannon4-VO
SPECIFICATIONS Notepad
DPS 270 Void 350 Void 460 Void
Mass 1,663 t 2,008 t 2,630 t
Range 0-3,000 m
Speed 2,500 m/s
Piercing 6 8 10
DoT Stacks +2 +3 +4
Projectile Range 4,500 m
Spread 3 deg
Firing Cycle C: 0.0 / F: 0.0 / R: 2.6 / N: 1
Restricted to Cruisers
Restricted to Marauders
Hull XP 20,217 XP 26,677 XP 32,843 XP
REUSABLE ITEM ReusableItem
Arms Lab Required XI XII XII
CRAFT Crafting
Fragments Fragment 150
EQUIP ModuleRefit
Time Time 3h 45m 5h 33m 8h 06m
Helium-3 Helium3 13,898,105 20,152,253 26,406,400
Antimatter Antimatter 6,282,705 9,109,923 11,937,140


General[ | ]

The Void Tera Cannon is the Marauder version of the Tera Cannon, instead dealing Void Damage.

Strategy and Setup[ | ]

Advantages[ | ]

Much like its regular version, the Void Tera Cannon can deal extra DoT stacks, enhancing a Marauder T7C ship's ability to deal Damage Over Time. Its Piercing effect and extra projectile range further optimizes it against enemies that are lined up.

Disadvantages[ | ]

The Void Tera Cannon can be easily dodged just like in the case of the normal Tera Cannon.

The Void Tera Cannon is restricted to Marauder cruisers.

Gallery[ | ]


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