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Epsilon ECHO Cannon   Epsilon ECHO Cannon Turret


The (Xeno) Epsilon ECHO Cannon Turret utilizes enhanced Energy (Alien) charges to maintain its chaining impact and have an increased chaining range.
  — In-Game Description 

Stats[ | ]

Epsilon ECHO Cannon Turret I
EpsilonECHOCannon1-EN
II
EpsilonECHOCannon2-EN
III (Xeno)
EpsilonECHOCannon3-AL
SPECIFICATIONS Notepad
DPS 424 Energy 508 Energy 614 Alien
Max Chain DPS 1,104 Energy 1,435 Energy 1,794 Alien
Mass 3,154 t 3,785 t 4,353 t
Range 0-4,150 m 0-5,450 m
Speed 3,000 m/s
Chain 5 7 9
Chain Distance 3,000 m 3,000 m 4,000 m
Firing Cycle C: 0.0 / F: 1.0 / R: 2.0 / N: 3
Traits HomingPass Through
Module XP 610,107 XP 893,258 XP 1,188,926 XP
REUSABLE ITEM ReusableItem
Arms Lab Required XI XII XII
EQUIP ModuleRefit
Time Time 8h 00m 16h 00m 1d 0h
Mineral Ore MineralOre 15,216,000 22,063,200 28,910,400
Antimatter Antimatter 8,876,000 12,870,200 16,846,400


General[ | ]

The Epsilon ECHO Cannon Turret is the base version of the Epsilon ECHO Cannon.

Strategy and Setup[ | ]

Advantages[ | ]

Just like the ship version, the Epsilon ECHO Cannon Turret is capable of dealing widespread damage to blitzing fleets, especially for ships that do not have counter chain.

It also has relatively long range compared to most other anti-blitz weapons, and has the potential to target decoys as well.

Disadvantages[ | ]

Like other chain weapons, Epsilon ECHO Cannon Turrets are ineffective against a single target; Counter Chain technology such as Spectral Shells also render them much less powerful.

Fusion[ | ]

Fusion I -> II II -> III
CRAFT Crafting
Time Time 4h 00m 6h 00m
Epsilon ECHO Cannon Turret 3x Level I 3x Level II
Artefacts UnknownObject 0 150


Trivia[ | ]

  • Each bounce reduces the damage output by one-third.
  • It has a similar firing pattern to the Rebound Ray that is used on the Reaper Harvesters.

Gallery[ | ]


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