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Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders.
  — In-Game Description 

Stats[ | ]

Xeno Zealot I
Zealot1-AL
II
Zealot2-AL
III
Zealot3-AL
IV
Zealot4-AL
SPECIFICATIONS Notepad
Mass 3,200 t 3,883 t 4,567 t 5,250 t
Charge Time 3 s
Spawn Interval 10 s
Spawn Rate 1
Spawn Limit 1
Restricted to Altairians
Hull XP 20,217 XP 23,223 XP 28,591 XP 32,843 XP
SPECIFICATIONS Notepad
DPS 304 Alien 408 Alien 525 Alien 656 Alien
Range 0-3,000 m
Speed 5,000 m/s
Piercing 2 3 4 6
Firing Cycle C: 0.0 / F: 1.0 / R: 1.0 / N: 5
SPECIFICATIONS Notepad
Health 8,524 9,088 10,565 11,562
SPECIFICATIONS Notepad
Energy 6,160 9,640 14,480 19,200
Defense 90%
Resists 50% Alien, Energy, Explosive, Kinetic
Resists 50% Plasma
SPECIFICATIONS Notepad
Speed 1,700 m/s
Turning 180.0 deg/s
Strafe 350 m/s
Rear Speed 500 m/s
Acceleration 1,700 m/s2
MODIFIERS Wrench
Pharmakon Damage +20%
Resists 50% Alien
Resists 20% Plasma 30% Plasma 40% Plasma 50% Plasma
Resists 100% Alien Nebula
Resists 100% Plasma Nebula
BLUEPRINT CompleteBlueprint
Arms Lab Required XI XII XII N/A
REUSABLE ITEM ReusableItem
Arms Lab Required N/A N/A N/A XII
CRAFT Crafting
Fragments Fragment 150
EQUIP ModuleRefit
Time Time 6h 15m 9h 15m 13h 30m 1d 0h
Helium-3 Helium3 13,884,600 20,132,670 26,380,740 32,628,810
Antimatter Antimatter 7,417,800 10,755,810 14,093,820 17,431,830


General[ | ]

The Xeno Zealot is a spawner that can be equipped onto the Orator Dreadnought. It spawns a fast-moving ship which is equipped with an Alien Damage weapon - a cross between the Pulse Cannon's firing cycle with the Havoc Cannon's piercing and the projectiles of the Xeno Prime Vulcan - as well as a shield that resists five damage types.

Strategy and Setup[ | ]

Advantages[ | ]

Xeno Zealots deal Alien Damage, which is advantageous over the Spectral Zealot against enemies that are equipped with Spectral Shell or Spectral Screen, which resist Energy Damage.

Disadvantages[ | ]

On the other hand, this Zealot is not effective against Altairian and Umbra hulls due to their innate resistance to Alien Damage.

Enemy Wraith Cruisers and Lunatic Cruisers can activate their Culling overdrive whenever Zealots lose their shields, which usually makes the situation even worse for the Orator.

Trivia[ | ]

Gallery[ | ]


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